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KF2-Dev-Scripts/Engine/Classes/PBRuleNodeOcclusion.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PBRuleNodeOcclusion extends PBRuleNodeBase
native(ProcBuilding)
collapsecategories
hidecategories(Object)
dependson(ProcBuildingRuleset);
cpptext
{
// PBRuleNodeBase interface
virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
// Editor
virtual FString GetRuleNodeTitle();
}
defaultproperties
{
NextRules[0]=(LinkName="Clear")
NextRules[1]=(LinkName="Partial")
NextRules[2]=(LinkName="Blocked")
}