144 lines
4.4 KiB
Ucode
144 lines
4.4 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This interface provides accessors to the platform specific tile file caching
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*/
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interface OnlineTitleFileCacheInterface;
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/**
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* Starts an asynchronous read of the specified file from the local cache
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*
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* @param FileName the name of the file to read
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*
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* @return true if the calls starts successfully, false otherwise
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*/
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function bool LoadTitleFile(string FileName);
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/**
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* Delegate fired when a file read from the local cache is complete
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*
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* @param bWasSuccessful whether the file read was successful or not
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* @param FileName the name of the file this was for
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*/
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delegate OnLoadTitleFileComplete(bool bWasSuccessful,string FileName);
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/**
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* Adds the delegate to the list to be notified when a requested file has been read
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*
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* @param LoadCompleteDelegate the delegate to add
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*/
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function AddLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate);
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/**
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* Removes the delegate from the notify list
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*
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* @param LoadCompleteDelegate the delegate to remove
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*/
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function ClearLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate);
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/**
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* Starts an asynchronous write of the specified file to disk
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*
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* @param FileName the name of the file to save
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* @param LogicalName the name to associate with the physical filename
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* @param FileContents the buffer to write data from
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*
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* @return true if the calls starts successfully, false otherwise
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*/
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function bool SaveTitleFile(string FileName,string LogicalName,array<byte> FileContents);
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/**
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* Delegate fired when a file save to the local cache is complete
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*
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* @param bWasSuccessful whether the file read was successful or not
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* @param FileName the name of the file this was for
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*/
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delegate OnSaveTitleFileComplete(bool bWasSuccessful,string FileName);
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/**
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* Adds the delegate to the list to be notified when a requested file has been saved
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*
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* @param SaveCompleteDelegate the delegate to add
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*/
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function AddSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate);
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/**
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* Removes the delegate from the notify list
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*
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* @param SaveCompleteDelegate the delegate to remove
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*/
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function ClearSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate);
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/**
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* Copies the file data into the specified buffer for the specified file
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*
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* @param FileName the name of the file to read
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* @param FileContents the out buffer to copy the data into
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*
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* @return true if the data was copied, false otherwise
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*/
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function bool GetTitleFileContents(string FileName,out array<byte> FileContents);
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/**
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* Determines the async state of the tile file read operation
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*
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* @param FileName the name of the file to check on
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*
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* @return the async state of the file read
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*/
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function EOnlineEnumerationReadState GetTitleFileState(string FileName);
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/**
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* Determines the hash of the tile file that was read
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*
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* @param FileName the name of the file to check on
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*
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* @return the hash string for the file
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*/
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function string GetTitleFileHash(string FileName);
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/**
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* Determines the hash of the tile file that was read
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*
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* @param FileName the name of the file to check on
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*
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* @return the logical name of the for the given physical filename
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*/
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function string GetTitleFileLogicalName(string FileName);
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/**
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* Empties the set of cached files if possible (no async tasks outstanding)
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*
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* @return true if they could be deleted, false if they could not
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*/
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function bool ClearCachedFiles();
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/**
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* Empties the cached data for this file if it is not being loaded/saved currently
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*
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* @param FileName the name of the file to remove from the cache
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*
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* @return true if it could be cleared, false if it could not
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*/
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function bool ClearCachedFile(string FileName);
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/**
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* Deletes the set of title files from disc
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*
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* @param MaxAgeSeconds if > 0 then any files older than max seconds are deleted, if == 0 then all files are deleted
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* @return true if they could be deleted, false if they could not
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*/
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function bool DeleteTitleFiles(float MaxAgeSeconds);
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/**
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* Deletes a single file from disc
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*
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* @param FileName the name of the file to delete
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*
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* @return true if it could be deleted, false if it could not
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*/
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function bool DeleteTitleFile(string FileName);
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