1
0
KF2-Dev-Scripts/Engine/Classes/OnlineStatsWrite.uc

129 lines
3.6 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Stats class that accumulates the stats data before submitting it to the
* online subsytem for storage.
*/
class OnlineStatsWrite extends OnlineStats
native
abstract;
/** Maps the stat's column num to the human readable stat name */
var const array<StringIdToStringMapping> StatMappings;
/** The array of properties to publish to the stats view */
var const array<SettingsProperty> Properties;
/** This array contains the list of views to write the properties to */
var array<int> ViewIds;
/** This array contains the list of views to write the properties to for arbitrated matches */
var array<int> ArbitratedViewIds;
/** This is the property id that is used to rate on */
var const int RatingId;
/**
* Delegate used to notify the caller when stats write has completed
*/
delegate OnStatsWriteComplete();
cpptext
{
/**
* Finds the specified stat in the property list
*
* @param StatId the stat to search for
*
* @return pointer to the stat or NULL if not found
*/
FORCEINLINE FSettingsData* FindStat(INT StatId)
{
// Search for the individual stat
for (INT PropertyIndex = 0; PropertyIndex < Properties.Num(); ++PropertyIndex)
{
FSettingsProperty& Stat = Properties(PropertyIndex);
if (Stat.PropertyId == StatId)
{
return &Stat.Data;
}
}
return NULL;
}
}
/**
* Searches the stat mappings to find the stat id that matches the name
*
* @param StatName the name of the stat being searched for
* @param StatId the out value that gets the id
*
* @return true if it was found, false otherwise
*/
native function bool GetStatId(name StatName,out int StatId);
/**
* Searches the stat mappings to find human readable name for the stat id
*
* @param StatId the id of the stats to find the name for
*
* @return true if it was found, false otherwise
*/
native function name GetStatName(int StatId);
/**
* Sets a stat of type SDT_Float to the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to change the value of
* @param Value the new value to assign to the stat
*/
native function SetFloatStat(int StatId,float Value);
/**
* Sets a stat of type SDT_Int to the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to change the value of
* @param Value the new value to assign to the stat
*/
native function SetIntStat(int StatId,int Value);
/**
* Increments a stat of type SDT_Float by the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to increment
* @param IncBy the value to increment by
*/
native function IncrementFloatStat(int StatId,optional float IncBy = 1.0);
/**
* Increments a stat of type SDT_Int by the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to increment
* @param IncBy the value to increment by
*/
native function IncrementIntStat(int StatId,optional int IncBy = 1);
/**
* Decrements a stat of type SDT_Float by the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to decrement
* @param DecBy the value to decrement by
*/
native function DecrementFloatStat(int StatId,optional float DecBy = 1.0);
/**
* Decrements a stat of type SDT_Int by the value specified. Does nothing
* if the stat is not of the right type.
*
* @param StatId the stat to decrement
* @param DecBy the value to decrement by
*/
native function DecrementIntStat(int StatId,optional int DecBy = 1);