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KF2-Dev-Scripts/Engine/Classes/NavMeshGoal_WithinDistanceEnvelope.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class NavMeshGoal_WithinDistanceEnvelope extends NavMeshPathGoalEvaluator
native(AI);
cpptext
{
// Interface
virtual UBOOL EvaluateGoal( PathCardinalType PossibleGoal, const FNavMeshPathParams& PathParams, PathCardinalType& out_GenGoal );
}
/** outer distance of envelope (distance from test actor) */
var() float MaxDistance;
/** inner distance of envelope (distance from test actor) */
var() float MinDistance;
var() float MinTraversalDist;
var() vector EnvelopeTestPoint;
static function bool GoalWithinEnvelopeToLoc( NavigationHandle NavHandle, vector InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, optional float InMinTraversalDist )
{
local NavMeshGoal_WithinDistanceEnvelope Eval;
if( NavHandle != None )
{
Eval = NavMeshGoal_WithinDistanceEnvelope(NavHandle.CreatePathGoalEvaluator(default.class));
if( Eval != None )
{
Eval.EnvelopeTestPoint = InEnvelopeTestPoint;
Eval.MaxDistance = InMaxDistance;
Eval.MinDistance = InMinDistance;
Eval.MinTraversalDist = InMinTraversalDist;
NavHandle.AddGoalEvaluator( Eval );
return TRUE;
}
}
return FALSE;
}
function Recycle()
{
Super.Recycle();
MaxDistance=default.MaxDistance;
MinDistance=default.MinDistance;
MinTraversalDist=default.MinTraversalDist;
EnvelopeTestPoint=default.EnvelopeTestPoint;
}
defaultproperties
{
}