1
0
KF2-Dev-Scripts/Engine/Classes/MaterialExpressionTextureSample.uc

60 lines
2.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionTextureSample extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
var() Texture Texture;
var ExpressionInput Coordinates;
/**
* Texture object input which overrides Texture if specified.
* This only shows up in material functions and is used to implement texture parameters without actually putting the texture parameter in the function.
*/
var ExpressionInput TextureObject;
cpptext
{
UBOOL CanEditChange(const UProperty* InProperty) const;
virtual const TArray<FExpressionInput*> GetInputs();
virtual FExpressionInput* GetInput(INT InputIndex);
virtual FString GetInputName(INT InputIndex) const;
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual INT GetWidth() const;
virtual FString GetCaption() const;
virtual INT GetLabelPadding() { return 8; }
/**
* Updates the material's cached reference to the resource for a given texture.
* @param Texture - The UTexture which has a new FTexture.
*/
void UpdateTextureResource(class UTexture* Texture);
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
/**
* MatchesSearchQuery: Check this expression to see if it matches the search query
* @param SearchQuery - User's search query (never blank)
* @return TRUE if the expression matches the search query
*/
virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery );
}
defaultproperties
{
MenuCategories(0)="Texture"
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=0)
Outputs(1)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0)
Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0)
Outputs(4)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1)
}