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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionSceneTexture.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionSceneTexture extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/**
* MaterialExpressionSceneTexture:
* samples the current scene texture (lighting,etc)
* for use in a material
*/
/** texture coordinate inputt expression for this node */
var ExpressionInput Coordinates;
var() enum ESceneTextureType
{
// 16bit component lighting target
SceneTex_Lighting
} SceneTextureType;
/** Matches [0,1] UVs to the view within the back buffer. */
var() bool ScreenAlign;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
virtual FString GetCaption() const;
}
defaultproperties
{
SceneTextureType=SceneTex_Lighting
MenuCategories(0)="Texture"
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=0)
Outputs(1)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0)
Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0)
Outputs(4)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1)
}