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KF2-Dev-Scripts/Engine/Classes/LightmassCharacterIndirectDetailVolume.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// LightmassCharacterIndirectDetailVolume: Defines areas where Lightmass should place more indirect lighting samples than normal.
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class LightmassCharacterIndirectDetailVolume extends Volume
native
hidecategories(Collision,Brush,Attachment,Physics,Volume)
placeable;
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=false
BlockActors=false
BlockZeroExtent=false
BlockNonZeroExtent=false
BlockRigidBody=false
RBChannel=RBCC_Nothing
End Object
bColored=true
BrushColor=(R=155,G=185,B=25,A=255)
bWorldGeometry=false
bCollideActors=false
bBlockActors=false
}