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KF2-Dev-Scripts/Engine/Classes/ExponentialHeightFog.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ExponentialHeightFog extends Info
showcategories(Movement)
ClassGroup(Fog)
placeable;
var() const editconst ExponentialHeightFogComponent Component;
/** replicated copy of ExponentialHeightFogComponent's bEnabled property */
var repnotify bool bEnabled;
replication
{
if (Role == ROLE_Authority)
bEnabled;
}
event PostBeginPlay()
{
Super.PostBeginPlay();
bEnabled = Component.bEnabled;
}
simulated event ReplicatedEvent(name VarName)
{
if (VarName == 'bEnabled')
{
Component.SetEnabled(bEnabled);
}
else
{
Super.ReplicatedEvent(VarName);
}
}
/* epic ===============================================
* ::OnToggle
*
* Scripted support for toggling height fog, checks which
* operation to perform by looking at the action input.
*
* Input 1: turn on
* Input 2: turn off
* Input 3: toggle
*
* =====================================================
*/
simulated function OnToggle(SeqAct_Toggle action)
{
if (action.InputLinks[0].bHasImpulse)
{
// turn on
Component.SetEnabled(TRUE);
}
else if (action.InputLinks[1].bHasImpulse)
{
// turn off
Component.SetEnabled(FALSE);
}
else if (action.InputLinks[2].bHasImpulse)
{
// toggle
Component.SetEnabled(!Component.bEnabled);
}
bEnabled = Component.bEnabled;
ForceNetRelevant();
SetForcedInitialReplicatedProperty(Property'Engine.ExponentialHeightFog.bEnabled', (bEnabled == default.bEnabled));
}
defaultproperties
{
TickGroup=TG_DuringAsyncWork
Begin Object Class=ExponentialHeightFogComponent Name=HeightFogComponent0
End Object
Component=HeightFogComponent0
Components.Add(HeightFogComponent0)
Begin Object Name=Sprite
SpriteCategoryName="Fog"
End Object
bStatic=FALSE
bNoDelete=true
DrawScale=5
}