1
0
KF2-Dev-Scripts/Engine/Classes/DominantPointLightComponent.uc

26 lines
921 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class DominantPointLightComponent extends PointLightComponent
native(Light)
hidecategories(Object)
editinlinenew;
cpptext
{
/**
* Called after property has changed via e.g. property window or set command.
*
* @param PropertyThatChanged UProperty that has been changed, NULL if unknown
*/
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual ELightComponentType GetLightType() const;
/** Returns the distance to the nearest dominant shadow transition, in world space units, starting from the edge of the bounds. */
FLOAT GetDominantShadowTransitionDistance(const FBoxSphereBounds& Bounds, FLOAT MaxSearchDistance, UBOOL bDebugSearch, TArray<class FDebugShadowRay>& DebugRays, UBOOL& bLightingIsBuilt) const;
}
defaultproperties
{
LightShadowMode=LightShadow_Normal
}