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KF2-Dev-Scripts/Engine/Classes/AnimNodeBlendByPhysics.uc

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2020-12-13 15:01:13 +00:00
/**
* AnimNodeBlendByPhysics.uc
* Looks at the physics of the Pawn that owns this node and blends accordingly.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNodeBlendByPhysics extends AnimNodeBlendList
native(Anim);
cpptext
{
virtual void TickAnim(FLOAT DeltaSeconds);
}
defaultproperties
{
bFixNumChildren=true
Children(0)=(Name="PHYS_None")
Children(1)=(Name="PHYS_Walking")
Children(2)=(Name="PHYS_Falling")
Children(3)=(Name="PHYS_Swimming")
Children(4)=(Name="PHYS_Flying")
Children(5)=(Name="PHYS_Rotating")
Children(6)=(Name="PHYS_Projectile")
Children(7)=(Name="PHYS_Interpolating")
Children(8)=(Name="PHYS_Spider")
Children(9)=(Name="PHYS_Ladder")
Children(10)=(Name="PHYS_RigidBody")
Children(11)=(Name="PHYS_SoftBody")
Children(12)=(Name="PHYS_NavMeshWalking")
Children(13)=(Name="PHYS_Unused")
Children(14)=(Name="PHYS_Custom")
}