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KF2-Dev-Scripts/WebAdmin/Classes/QHCurrentKF.uc

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2020-12-13 15:01:13 +00:00
/**
* Adds Killing Floor 2 specific information to current Query handler.
*
* Copyright 2014 Tripwire Interactive LLC
*
* @author Michiel 'elmuerte' Hendriks
*/
class QHCurrentKF extends QHCurrent;
`include(WebAdmin.uci)
var int DefaultPerkLevel;
function registerMenuItems(WebAdminMenu menu)
{
super.registerMenuItems(menu);
menu.addMenu("/current+gamesummary", "", self);
menu.addMenu("/current/chat+frame", "", self);
menu.addMenu("/current/chat+frame+data", "", self);
menu.setVisibility("/current/chat", false);
}
function bool handleQuery(WebAdminQuery q)
{
switch (q.request.URI)
{
case "/current+gamesummary":
handleAjaxGamesummary(q);
return true;
case "/current/chat+frame":
q.response.subst("page.css.class", "chatframe");
handleCurrentChat(q, "current_chat_frame.html");
return true;
case "/current/chat+frame+data":
handleCurrentChatData(q);
return true;
}
return super.handleQuery(q);
}
function decoratePage(WebAdminQuery q)
{
if (q.user == none)
{
q.response.subst("gamesummary", "");
q.response.subst("chatwindow", "");
return;
}
decorateGameSummary(q);
decorateChatWindow(q);
}
function substGameInfo(WebAdminQuery q)
{
local KFGameInfo kfGameInfo;
local string str;
local int i;
super.substGameInfo(q);
i = int(webadmin.WorldInfo.Game.GameDifficulty);
if (i == webadmin.WorldInfo.Game.GameDifficulty) {
str = Localize("KFCommon_LocalizedStrings", "DifficultyStrings["$i$"]", "KFGame");
}
else {
str = "";
}
if (len(str) == 0) {
str = string(webadmin.WorldInfo.Game.GameDifficulty);
}
q.response.subst("rules.difficulty.text", str);
kfGameInfo = KFGameInfo(webadmin.WorldInfo.Game);
if (kfGameInfo != none)
{
q.response.subst("rules.minnetplayers", kfGameInfo.MinNetPlayers);
q.response.subst("rules.mapvote", `HTMLEscape(kfGameInfo.bDisableMapVote?default.msgOff:default.msgOn));
q.response.subst("rules.kickvote", `HTMLEscape(kfGameInfo.bDisableKickVote?default.msgOff:default.msgOn));
}
if (KFGameInfo_Survival(webadmin.WorldInfo.Game) != none)
{
substGameInfoSurvival(q);
}
}
function substGameInfoSurvival(WebAdminQuery q)
{
local KFGameInfo_Survival gameinfo;
local KFGameReplicationInfo gri;
local int deadMonsters;
gameinfo = KFGameInfo_Survival(webadmin.WorldInfo.Game);
gri = gameinfo.MyKFGRI;
q.response.subst("wave.num", gameinfo.WaveNum);
q.response.subst("wave.max", gameinfo.WaveMax-1);
// total number spawned so far minus living monsters
deadMonsters = gameinfo.NumAISpawnsQueued - gameinfo.GetMonsterAliveCount();
q.response.subst("wave.monsters.pending", gri.WaveTotalAICount - deadMonsters);
q.response.subst("wave.monsters.dead", deadMonsters);
q.response.subst("wave.monsters.total", gri.WaveTotalAICount);
}
function substPri(WebAdminQuery q, PlayerReplicationInfo pri)
{
local KFPlayerReplicationInfo ropri;
super.substPri(q, pri);
ropri = KFPlayerReplicationInfo(pri);
if (ropri != none)
{
q.response.subst("player.perk.class", `HTMLEscape(ropri.CurrentPerkClass));
if (ropri.CurrentPerkClass != none)
{
q.response.subst("player.perk.name", `HTMLEscape(ropri.CurrentPerkClass.default.PerkName));
}
else {
q.response.subst("player.perk.name", "");
}
q.response.subst("player.perk.level", DefaultPerkLevel);
}
}
function bool comparePRI(PlayerReplicationInfo PRI1, PlayerReplicationInfo PRI2, string key)
{
local KFPlayerReplicationInfo kpri1, kpri2;
kpri1 = KFPlayerReplicationInfo(pri1);
kpri2 = KFPlayerReplicationInfo(pri2);
if (kpri1 != none && kpri2 != none)
{
if (key ~= "perk")
{
return caps(kpri1.CurrentPerkClass.default.PerkName) > caps(kpri2.CurrentPerkClass.default.PerkName);
}
else if (key != "perklevel")
{
return kpri1.GetActivePerkLevel() > kpri2.GetActivePerkLevel();
}
}
return super.comparePRI(PRI1, PRI2, key);
}
function handleAjaxGamesummary(WebAdminQuery q)
{
q.response.AddHeader("Content-Type: text/xml");
q.response.SendText("<response>");
q.response.SendText("<gamesummary><![CDATA[");
q.response.SendText(renderGameSummary(q));
q.response.SendText("]]></gamesummary>");
q.response.SendText("</response>");
}
function decorateGameSummary(WebAdminQuery q)
{
q.response.subst("gamesummary.details", renderGameSummary(q));
q.response.subst("gamesummary", webadmin.include(q, "gamesummary_base.inc"));
}
function string renderGameSummary(WebAdminQuery q)
{
substGameInfo(q);
return webadmin.include(q, getGameTypeIncFile(q, "gamesummary"));
}
function decorateChatWindow(WebAdminQuery q)
{
if (InStr(q.request.URI, "/current/chat") == 0) {
q.response.subst("chatwindow", "");
return;
}
q.response.subst("chatwindow", webadmin.include(q, "current_chat_frame.inc"));
}
defaultproperties
{
separateSpectators=true
DefaultPerkLevel=25
}