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KF2-Dev-Scripts/AkAudio/Classes/SeqAct_AkPostEvent.uc

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2020-12-13 15:01:13 +00:00
class SeqAct_AkPostEvent extends SeqAct_Latent
native;
var transient int Signal; // signal (event) used for EndOfEvent
`if(`__TW_WWISE_)
/** If TRUE, will use PlayAkEvent() instead of the audio device to trigger the AkEvent on clients */
var() bool bReplicateToClients;
`endif
cpptext
{
virtual void FinishDestroy();
void Activated();
UBOOL UpdateOp(FLOAT deltaTime);
private:
void PlayEventOnTargets();
};
/** Event to post on the targeted actor(s) */
var() AkEvent Event;
defaultproperties
{
ObjName="AkPostEvent"
ObjCategory="AkAudio"
OutputLinks.Empty
InputLinks(0)=(LinkDesc="Post")
OutputLinks(0)=(LinkDesc="Finished")
}