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KF2-Dev-Scripts/SubstanceAir/Classes/SubstanceAirTexture2D.uc

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2020-12-13 15:01:13 +00:00
//! @file SubstanceAirTexture2D.uc
//! @author Antoine Gonzalez - Allegorithmic
//! @copyright Allegorithmic. All rights reserved.
//!
//! @brief class for textures generated from a Substance Air output
class SubstanceAirTexture2D extends Texture2D
native(Texture)
hidecategories(Object)
config(Engine);
// The Output instance to get the Substance data from,
// copy so the original can be updated
var native pointer OutputCopy{struct SubstanceAir::FOutputInstance};
var native guid OutputGuid;
var native SubstanceAirGraphInstance ParentInstance;
cpptext
{
public:
virtual void Serialize(FArchive& Ar);
virtual void BeginDestroy();
virtual void PostLoad();
virtual void PostDuplicate();
virtual UBOOL CanEditChange(const UProperty* InProperty) const;
// UTexture interface.
virtual FTextureResource* CreateResource();
UBOOL HasSourceArt() const;
FString GetDesc();
void StripData(UE3::EPlatformType TargetPlatform, UBOOL bStripLargeEditorData);
// Init function which can be called from outside the main thread
void LighterInit(UINT InSizeX,UINT InSizeY,EPixelFormat InFormat);
}