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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedFleshpoundMini.uc

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//=============================================================================
// KFPawn_ZedFleshpoundMini
//=============================================================================
// Mini variant of the flesh pound. Smaller and less health.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
// - Dan Weiss
//=============================================================================
class KFPawn_ZedFleshpoundMini extends KFPawn_ZedFleshpound;
defaultproperties
{
LocalizationKey=KFPawn_ZedFleshpoundMini
MonsterArchPath="ZED_ARCH.ZED_FleshpoundMini_Archetype"
DifficultySettings=class'KFDifficulty_FleshpoundMini'
ZedBumpDamageScale = 0.25f
Health=750
Mass=100
RageBumpDamageType = class'KFGameContent.KFDT_MediumZedBump'
GroundSpeed=450.f //260
SprintSpeed=650.f //600 //700
DoshValue=75 //200 //25 //50
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// Stats
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XPValues(0)=17
XPValues(1)=22
XPValues(2)=30
XPValues(3)=34
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Begin Object Name=MeleeHelper_0
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BaseDamage=49.f
MaxHitRange=250.f
MomentumTransfer=55000.f
MyDamageType=class'KFDT_Bludgeon_Fleshpound'
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End Object
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DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.62)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.62)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.75))) //0.75
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.75)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.75)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.62))) //0.3
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.62))) //0.4
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.37)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(1.0))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.75)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.31)))
//DamageTypeModifiers.Add((DamageType=class'KFDamageType', DamageScale=(0.5))) // All others
//special case
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MicrowaveRifle', DamageScale=(0.8)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_HRGTeslauncher', DamageScale=(0.5)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_HRGTeslauncherDoT', DamageScale=(0.5)))
// for reference: Vulnerability=(default, head, legs, arms, special)
IncapSettings(AF_Stun)= (Vulnerability=(0.5, 0.55, 0.5, 0.0, 0.55), Cooldown=10.0, Duration=1.55) //1.2
IncapSettings(AF_Knockdown)=(Vulnerability=(0.25, 0.25, 0.5, 0.25, 0.4), Cooldown=10.0) //leg 0.25
IncapSettings(AF_Stumble)= (Vulnerability=(0.37, 0.46, 0.46, 0.15, 0.75), Cooldown=3.5)
IncapSettings(AF_GunHit)= (Vulnerability=(0.0, 0.0, 0.0, 0.0, 0.5), Cooldown=1.7)
IncapSettings(AF_MeleeHit)= (Vulnerability=(1.0), Cooldown=1.2)
IncapSettings(AF_Poison)= (Vulnerability=(0.15), Cooldown=20.5, Duration=5.0)
IncapSettings(AF_Microwave)=(Vulnerability=(0.55), Cooldown=17.0, Duration=2.5)
IncapSettings(AF_FirePanic)=(Vulnerability=(0.45), Cooldown=10.0, Duration=3.5)
IncapSettings(AF_EMP)= (Vulnerability=(0.95), Cooldown=10.0, Duration=2.2)
IncapSettings(AF_Freeze)= (Vulnerability=(0.95), Cooldown=10.5, Duration=1.0)
IncapSettings(AF_Snare)= (Vulnerability=(1.0, 2.0, 1.0, 1.0, 2.0), Cooldown=8.5, Duration=5.0)
IncapSettings(AF_Bleed)= (Vulnerability=(0.75))
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ZEDCowboyHatAttachName=HEAD_Attach
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}