65 lines
2.6 KiB
Ucode
65 lines
2.6 KiB
Ucode
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//=============================================================================
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// KFDifficulty_BloatKing
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//=============================================================================
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// Bloat King variant of the Bloat difficulty settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_BloatKing extends KFDifficulty_Bloat
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abstract;
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defaultproperties
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{
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// Normal Difficulty
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Normal={(HealthMod=.6500, //0.7
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.70000,
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SoloDamageMod=0.350000,
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BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=3, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.3, DamageModifier=0.3, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(HealthMod=0.8,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.850000,
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SoloDamageMod=0.42000,
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BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(HealthMod=0.9,
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HeadHealthMod=1.00000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.150000,
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SoloDamageMod=0.410000,
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BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCauseSprint=true, DealtDamageModifier=1.1, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(HealthMod=1.05000,
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HeadHealthMod=1.050000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.2000,
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SoloDamageMod=0.520000,
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BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.5)}
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)}
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// Body and head health scale by number of players
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NumPlayersScale_BodyHealth=0.400000 //0.5 20% reduction
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NumPlayersScale_HeadHealth=0.240000 //0.3 20% reduction
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}
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