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KF2-Dev-Scripts/KFGame/Classes/KFGFxServerBrowser_ServerDetails.uc

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//=============================================================================
// KFGFxServerBrowser_ServerDetails
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane 8/19/2014
//=============================================================================
class KFGFxServerBrowser_ServerDetails extends KFGFxObject_Container;
var KFGFxMenu_ServerBrowser ServerMenu;
var localized string MutatorsString;
var localized string ServerInfoString;
var localized string JoinGameString;
var localized string SpectateGameString;
var localized string UnfavoriteString;
function Initialize( KFGFxObject_Menu NewParentMenu )
{
super.Initialize( NewParentMenu );
ServerMenu =KFGFxMenu_ServerBrowser(NewParentMenu);
LocalizeText();
}
function LocalizeText()
{
local GFxObject LocalizedObject;
LocalizedObject = CreateObject( "Object" );
LocalizedObject.SetString("wave", ServerMenu.WaveString);
LocalizedObject.SetString("players", ServerMenu.PlayersString);
LocalizedObject.SetString("zedCount", ServerMenu.ZedCountString);
LocalizedObject.SetString("ranked", ServerMenu.RankedString);
LocalizedObject.SetString("unranked", ServerMenu.UnrankedString);
LocalizedObject.SetString("serverInfo", ServerInfoString);
LocalizedObject.SetString("vacSecure", ServerMenu.VACSecureString);
LocalizedObject.SetString("favorite", ServerMenu.FavoriteString);
LocalizedObject.SetString("unfavorite", UnfavoriteString);
LocalizedObject.SetString("mutators", MutatorsString);
LocalizedObject.SetString("joinGame", JoinGameString);
LocalizedObject.SetString("spectateGame", SpectateGameString);
SetObject("localizedText", LocalizedObject);
}
function bool GetFavoriteButtonActive()
{
return GetBool("favoriteButtonSelected");
}
function SetFavoriteButtonActive(bool bActive)
{
SetBool("favoriteButtonSelected", bActive);
}
function SetDetails(KFOnlineGameSettings ServerResult)
{
local GFxObject TempObj;
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local int Ping, PlayerCount;
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local KFOnlineGameSettings TempOnlingGamesSettings;
if(ServerResult != none)
{
TempOnlingGamesSettings = ServerResult;
TempObj = CreateObject("Object");
TempObj.SetString("serverName", TempOnlingGamesSettings.OwningPlayerName);
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PlayerCount = TempOnlingGamesSettings.NumPublicConnections-TempOnlingGamesSettings.NumOpenPublicConnections;
if (PlayerCount < 0)
{
PlayerCount = 0;
}
TempObj.SetFloat("playerCount", PlayerCount);
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TempObj.SetFloat("maxPlayerCount", TempOnlingGamesSettings.NumPublicConnections);
TempObj.SetFloat("waveCount", TempOnlingGamesSettings.CurrentWave);
TempObj.SetFloat("maxWaveCount", TempOnlingGamesSettings.NumWaves);
TempObj.SetFloat("zedCount", TempOnlingGamesSettings.ZedCount);
TempObj.SetFloat("maxZedCount", TempOnlingGamesSettings.MaxZedCount);
TempObj.SetBool("vacEnable", TempOnlingGamesSettings.bAntiCheatProtected);
TempObj.SetBool("mutators", TempOnlingGamesSettings.bMutators);
TempObj.SetBool("ranked", TempOnlingGamesSettings.bUsesStats);
Ping = TempOnlingGamesSettings.PingInMs;
TempObj.SetString("ping", (Ping < 0) ? ("-") : (String(Ping)) );
TempObj.SetString("difficulty", Class'KFCommon_LocalizedStrings'.static.GetDifficultyString(TempOnlingGamesSettings.difficulty));
TempObj.SetString("mode", class'KFCommon_LocalizedStrings'.static.GetGameModeString(TempOnlingGamesSettings.Mode) );
TempObj.SetString("map", TempOnlingGamesSettings.MapName);
TempObj.SetString("mapImagePath", GetMapSource(TempOnlingGamesSettings.MapName));
//Get Game State from var const databinding EOnlineGameState GameState;
TempObj.SetString("gameStatus", String(TempOnlingGamesSettings.GameState));
TempObj.SetObject("playersData", CreatePlayerListGFXObject(TempOnlingGamesSettings));
SetObject("serverDetails", TempObj);
}
else
{
`log("NO GAME SEARCH HAS BEEN FOUND!");
}
}
function GFxObject CreatePlayerListGFXObject(OnlineGameSettings Settings)
{
local GFxObject PlayerDataProvider, DataObj;
local byte i;
PlayerDataProvider = CreateArray();
for (i = 0; i < Settings.PlayersInGame.Length; ++i)
{
DataObj = CreateObject("Object");
DataObj.SetString("playerName", Settings.PlayersInGame[i].PlayerName);
DataObj.SetString("playTime", "Time: "$Settings.PlayersInGame[i].TimePlayed);
DataObj.SetString("playerPing", "$"$Settings.PlayersInGame[i].Score);
DataObj.SetString("killCountText", "");
PlayerDataProvider.SetElementObject(i, DataObj);
}
return PlayerDataProvider;
}
function UpdatePlayerList(out OnlineGameSettings Settings)
{
SetObject("playersData", CreatePlayerListGFXObject(Settings));
}
function string GetMapSource(string MapName)
{
local KFMapSummary MapData;
MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName(MapName);
if ( MapData != none )
{
return "img://" $MapData.ScreenshotPathName;
}
else
{
// Failed to find map image, use the default instead
MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName("KF-Default");
if ( MapData != none )
{
return "img://" $MapData.ScreenshotPathName;
}
}
}