116 lines
4.2 KiB
Ucode
116 lines
4.2 KiB
Ucode
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//=============================================================================
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// KFWeap_AssaultRifle_SCAR
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_AssaultRifle_SCAR extends KFWeap_RifleBase;
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defaultproperties
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{
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// Shooting Animations
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FireSightedAnims[0]=Shoot_Iron
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FireSightedAnims[1]=Shoot_Iron2
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FireSightedAnims[2]=Shoot_Iron3
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// FOV
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MeshFOV=70
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MeshIronSightFOV=20
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PlayerIronSightFOV=70
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// Depth of field
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DOF_FG_FocalRadius=150
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DOF_FG_MaxNearBlurSize=3
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// Zooming/Position
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IronSightPosition=(X=20,Y=0,Z=0)
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PlayerViewOffset=(X=18.0,Y=9,Z=-3.5)
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// Content
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PackageKey="SCAR"
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FirstPersonMeshName="WEP_1P_SCAR_MESH.Wep_1stP_SCAR_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_SCAR_ANIM.Wep_1stP_SCAR_Anim"
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PickupMeshName="WEP_3P_SCAR_MESH.Wep_SCAR_Pickup"
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AttachmentArchetypeName="WEP_SCAR_ARCH.Wep_SCAR_3P"
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MuzzleFlashTemplateName="WEP_SCAR_ARCH.Wep_Scar_MuzzleFlash"
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// Ammo
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MagazineCapacity[0]=20
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SpareAmmoCapacity[0]=340
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InitialSpareMags[0]=4
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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maxRecoilPitch=150
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minRecoilPitch=125
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maxRecoilYaw=125
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minRecoilYaw=-125
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RecoilRate=0.085
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=75
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RecoilISMinYawLimit=65460
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RecoilISMaxPitchLimit=375
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RecoilISMinPitchLimit=65460
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IronSightMeshFOVCompensationScale=4.0
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// Inventory
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InventorySize=6
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GroupPriority=100
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_SCAR'
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_SCAR'
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FireInterval(DEFAULT_FIREMODE)=+0.096 // 625 RPM
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Spread(DEFAULT_FIREMODE)=0.007
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InstantHitDamage(DEFAULT_FIREMODE)=55.0 //50 //55
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FireOffset=(X=30,Y=4.5,Z=-5)
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// ALT_FIREMODE
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_SCAR'
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FireInterval(ALTFIRE_FIREMODE)=+0.1
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InstantHitDamage(ALTFIRE_FIREMODE)=55.0 //50 //55
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Spread(ALTFIRE_FIREMODE)=0.007
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_SCAR'
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InstantHitDamage(BASH_FIREMODE)=26
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_S')
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_S')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire'
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire'
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// Advanced (High RPM) Fire Effects
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bLoopingFireAnim(DEFAULT_FIREMODE)=true
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bLoopingFireSnd(DEFAULT_FIREMODE)=true
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WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_S')
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SingleFireSoundIndex=ALTFIRE_FIREMODE
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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AssociatedPerkClasses(0)=class'KFPerk_Commando'
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.22f,IncrementWeight=1)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.22f), (Stat=EWUS_Damage1, Scale=1.22f), (Stat=EWUS_Weight, Add=1)))
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}
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