39 lines
1.9 KiB
Ucode
39 lines
1.9 KiB
Ucode
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//=============================================================================
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// KFSM_PlayerFleshpound_Melee
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//=============================================================================
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// Player controlled fleshpound attacks
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerFleshpound_Melee extends KFSM_PlayerMeleeBase;
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/** Can be overridden in subclasses to determine if special attacks are used over defaults */
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static function bool IsInSpecialMode( KFPawn P )
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{
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local KFPawn_ZedFleshPound_Versus MyFPPawn;
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MyFPPawn = KFPawn_ZedFleshPound_Versus( P );
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if( MyFPPawn != none )
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{
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return MyFPPawn.bIsEnraged;
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}
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return false;
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}
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defaultproperties
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{
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SoundStopEvent=AkEvent'ww_zed_fleshpound_2.Play_FleshPound_Righ_Arm_LP_Stop'
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Attacks.Add((Type=PZA_Default, Stance=EAS_FullBody, Anims=(Player_Light_Atk)))
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Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Sprint_Light_Atk, Player_Light_Atk)))
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Attacks.Add((Type=PZA_Backwards, Stance=EAS_FullBody, Anims=(Player_Kick), bCannotBeParried=true))
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Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true), bCannotBeParried=true)
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Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2)))
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// Rage attacks
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Attacks.Add((Type=PZA_SpecialDefault, Stance=EAS_FullBody, Anims=(Player_Rage_Light, Player_Rsprint_Light), bCannotBeParried=true))
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Attacks.Add((Type=PZA_SpecialSprinting, Stance=EAS_FullBody, Anims=(Player_Rsprint_Light, Player_Rage_Light), bCannotBeParried=true))
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Attacks.Add((Type=PZA_SpecialBackwards, Stance=EAS_FullBody, Anims=(Player_360_Spin), bCannotBeParried=true))
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}
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