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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_Husk_Suicide.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_Husk_Suicide
//=============================================================================
// Play a suicide attack animation sequence
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFSM_Husk_Suicide extends KFSM_PlaySingleAnim;
/** If TRUE, play the explosion (Husk was not killed before animation ended) */
var protected bool bSuicideAnimFinished;
/** Flame particle systems spawned by the animation */
var array<ParticleSystemComponent> AnimFlamePSCs;
protected function bool InternalCanDoSpecialMove()
{
if( KFPOwner.IsHumanControlled() )
{
return KFPOwner.IsAliveAndWell() && !KFPOwner.IsImpaired() && !KFPOwner.IsIncapacitated(); // allow headless suicides
}
if( AIOwner == none || AIOwner.MyKFPawn == none || AIOwner.Enemy == none )
{
return false;
}
if( !KFPOwner.IsCombatCapable() )
{
return false;
}
return super.InternalCanDoSpecialMove();
}
function SpecialMoveStarted(bool bForced, Name PrevMove)
{
bSuicideAnimFinished = false;
AnimFlamePSCs.Length = 0;
Super.SpecialMoveStarted(bForced, PrevMove);
}
/** Called from KFPawn::OnAnimNotifyParticleSystemSpawned() */
function OnAnimNotifyParticleSystemSpawned( const AnimNotify_PlayParticleEffect AnimNotifyData, ParticleSystemComponent PSC )
{
local AnimSequence AnimSeq;
if( AnimNotifyData.Outer != none )
{
AnimSeq = AnimSequence( AnimNotifyData.Outer );
if( AnimSeq != none
&& string(AnimSeq.SequenceName) ~= string(AnimName)
&& InStr(string(PSC.Template.Name), "suicide",, true) != INDEX_NONE )
{
AnimFlamePSCs.AddItem( PSC );
}
}
}
/** When the animation finishes playing end this move */
function AnimEndNotify(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
{
bSuicideAnimFinished = true;
super.AnimEndNotify( SeqNode, PlayedTime, ExcessTime );
}
simulated function SpecialMoveEnded( name PrevMove, name NextMove )
{
local ParticleSystemComponent PSC;
`log( self$" SpecialMoveEnded", KFPOwner.bLogSpecialMove );
if ( bSuicideAnimFinished && !bPendingStopFire )
{
KFPawn_ZedHusk(PawnOwner).TriggerExplosion();
}
else if( AnimFlamePSCs.Length > 0 )
{
foreach AnimFlamePSCs( PSC )
{
PSC.SetActive( false );
}
}
AnimFlamePSCs.Length = 0;
super.SpecialMoveEnded( PrevMove, NextMove );
}
DefaultProperties
{
// ---------------------------------------------
// SpecialMove
Handle=KFSM_HuskSuicide
bPawnRotationLocked=true
bShouldDeferToPostTick=true
// ---------------------------------------------
// Animations
AnimName=Atk_Suicide_V1
AnimStance=EAS_FullBody
bUseRootMotion=true
}