34 lines
1.7 KiB
Ucode
34 lines
1.7 KiB
Ucode
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//=============================================================================
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// KFPawn_ZedHansFriendlyTest
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//=============================================================================
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// Hans Boss Pawn Class that will target zeds not players - for testing
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFPawn_ZedHansFriendlyTest extends KFPawn_ZedHans;
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/** Can this pawn be grabbed by Zed performing grab special move (clots & Hans's energy drain) */
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function bool CanBeGrabbed(KFPawn GrabbingPawn, optional bool bIgnoreFalling, optional bool bAllowSameTeamGrab)
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{
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return false;
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}
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defaultproperties
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{
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CharacterMonsterArch=KFCharacterInfo_Monster'ZED_Hans_ARCH.ZED_Hans_Benchmark_Archetype'
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// ---------------------------------------------
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// AI / Navigation
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ControllerClass=class'KFGameContent.KFAIController_HansFriendlyTest'
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BattlePhases(0)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=true, bCanBarrageGrenades=false)
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BattlePhases(1)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
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BattlePhases(2)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
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BattlePhases(3)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false)
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DefaultInventory(0)=class'KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest'
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Health=99999
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}
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