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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_Patriarch.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_Patriarch
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_Patriarch extends KFMonsterDifficultyInfo
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=.75000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.670000,
SoloDamageMod=0.350000,
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(HealthMod=1.000000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.810000,
SoloDamageMod=0.42000,
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=1.130000,
HeadHealthMod=1.130000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.470000,
SoloDamageMod=0.410000,
BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCanRally=false)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=1.39000,
HeadHealthMod=1.390000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.450000,
SoloDamageMod=0.520000,
BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCanRally=false)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.500000
NumPlayersScale_HeadHealth=0.300000
// Versus Body and head health scale by number of player
NumPlayersScale_BodyHealth_Versus=0.500000
NumPlayersScale_HeadHealth_Versus=0.300000
}