48 lines
1.5 KiB
Ucode
48 lines
1.5 KiB
Ucode
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//=============================================================================
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// KFDifficulty_DAR
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_DAR extends KFMonsterDifficultyInfo
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dependsOn(KFPawn_ZedDAR)
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.750000,
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HeadHealthMod=0.750000,
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EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)},
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(DamagedSprintChance=0.010000,
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DamageMod=0.750000,
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EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)},
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(SprintChance=0.85, //0.5
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DamagedSprintChance=1.000000,
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MovementSpeedMod=1.1,
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EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(SprintChance=1.0,
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DamagedSprintChance=1.0,
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MovementSpeedMod=1.2,
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EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)},
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RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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}
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