2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFCommon_LocalizedStrings
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//=============================================================================
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// This class is made to hold common localized strings so that they are not
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// duplicated across mutiple classes
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Zane Gholson 8/27/2014
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//=============================================================================
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class KFCommon_LocalizedStrings extends Object;
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var localized string PrestigeWarningString;
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var localized string PrestigeBonusString;
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var localized string FailedToReachInventoryServerString;
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var localized array<string> DifficultyStrings;
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var localized array<string> LengthStrings;
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2022-05-11 15:13:25 +00:00
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var localized string SpecialLengthString;
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var localized string WeaponLevelString;
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var localized string GunPointsString;
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2020-12-13 15:01:13 +00:00
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var localized array<string> ServerTypeStrings;
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var localized array<string> PermissionStrings;
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var localized array<string> ConsolePermissionStrings;
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var localized array<string> ModeStrings;
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var localized string TeamSwappedString;
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var localized string NoPreferenceString;
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var localized string OKString;
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var localized string ConfirmString;
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var localized string CancelString;
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var localized string BackString;
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var localized string PerkUpdateNoticeString;
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var localized string NoticeString;
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var localized string AcceptString;
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var localized string DeclineString;
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var localized string BonusDoshString;
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var localized string YesString;
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var localized string NoString;
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var localized string DisbandPartyString;
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var localized string LeaveCurrentMenuString;
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var localized string StartOfflineGameString;
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var localized string StartOfflineGameDescriptionString;
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var localized string ZedString;
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var localized string HumanString;
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var localized string SpectatorString;
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var localized string UnableToSwitchTeamString;
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var localized string NoSwitchReasonString;
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var localized string TeamString;
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var localized string AllString;
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var localized string LoadingString;
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var localized string AutoTradeCompleteString;
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var localized string AutoFillCompleteString;
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var localized string WeaponUpgradeComepleteString;
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var localized string SecondaryWeaponPurchasedString;
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var localized string NoItemsPurchasedString;
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var localized string SetTakeoverServerPasswordTitle;
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var localized string FreeConsolePlayOverString;
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var localized string BuyGameString;
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var localized string CustomString;
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var localized string CancelConnectionString;
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var localized array<string> WeaponTypeStrings;
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var localized array<string> RarityStrings;
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var localized string MixerGaveAmmoString;
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var localized string MixerGaveArmorString;
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var localized string MixerGaveDoshString;
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var localized string MixerGaveGrenadeString;
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var localized string MixerGaveHealthString;
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var localized string MixerZedTimeString;
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var localized string MixerRageZedsString;
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var localized string MixerPukeString;
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var localized string MixerSpawnedFPString;
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var localized string MixerSpawnedScrakeString;
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var localized string MixerSpawnedMiniFPString;
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var localized string DiscordMenuPresenceString;
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var localized string DiscordPartyPresenceString;
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var localized string DiscordNetworkMatchString;
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var localized string DiscordSoloMatchString;
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var localized string DiscordMatchLobbyString;
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var localized string DiscordTraderTimeString;
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var localized string DiscordBossWaveString;
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var localized string DiscordWaveString;
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var localized string ProceedToTutorialString;
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var localized string ProceedToTutorialDescriptionString;
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var localized string NotAvailableInFreeTrialString;
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var localized string NetworkCheckFreeTrialFailedString;
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var localized string SpecialEffectsString;
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var localized string MicrophonePopupTitleString;
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var localized string MicrophonePopupSelectDeviceString;
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var localized string MicrophonePopupVolumeString;
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var localized string MicrophonePopupCheckString;
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var localized string MicrophonePopupStopString;
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var localized string MicrophonePopupRefreshString;
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var localized string FriendsListPopupTitleString;
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var localized string FriendsListPopupFriendString;
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var localized string FriendsListPopupFriendsString;
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var localized string FriendsListPopupOtherFriendsString;
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var localized string FriendsListPopupLinkButonString;
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var localized string ReturnString;
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var localized string InvitePopupTitleString;
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var localized string InvitePopupTextString;
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static function array<string> GetDifficultyStringsArray()
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{
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return default.DifficultyStrings;
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}
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static function string GetDifficultyString( float GameDifficulty )
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{
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local byte DifficultyIndex;
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DifficultyIndex = class'KFGameDifficultyInfo'.static.GetDifficultyIndex(GameDifficulty);
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if( 0 < default.DifficultyStrings.length && DifficultyIndex < default.DifficultyStrings.length )
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{
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return default.DifficultyStrings[DifficultyIndex];
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}
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return default.NoPreferenceString;
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}
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static function array<string> GetLengthStringsArray()
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{
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return default.LengthStrings;
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}
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static function string GetLengthString( float LengthIndex )
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{
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if( 0 < default.LengthStrings.length && LengthIndex < default.LengthStrings.length )
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{
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return default.LengthStrings[LengthIndex];
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}
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return default.NoPreferenceString;
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}
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static function string GetServerTypeString( float ServerTypeIndex )
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{
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if( 0 < default.ServerTypeStrings.length && ServerTypeIndex < default.ServerTypeStrings.length )
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{
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return default.ServerTypeStrings[ServerTypeIndex];
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}
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return default.NoPreferenceString;
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}
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static function string GetPermissionString( float PermissionIndex )
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{
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if( 0 < default.PermissionStrings.length && PermissionIndex < default.PermissionStrings.length )
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{
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return default.PermissionStrings[PermissionIndex];
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}
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return default.NoPreferenceString;
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}
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static function array<string> GetPermissionStringsArray(bool bConsoleBuild)
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{
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if(bConsoleBuild)
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{
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return default.ConsolePermissionStrings;
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}
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else
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{
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return default.PermissionStrings;
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}
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}
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static function array<string> GetGameModeStringsArray()
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{
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return default.ModeStrings;
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}
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static function string GetGameModeString( int GameModeIndex )
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{
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if(GameModeIndex == INDEX_NONE)
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{
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return default.NoPreferenceString;
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}
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if( 0 < default.ModeStrings.length && GameModeIndex < default.ModeStrings.length )
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{
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return default.ModeStrings[GameModeIndex];
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}
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return default.NoPreferenceString;
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}
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static function string GetFriendlyMapName(string MapName)
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{
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local KFMapSummary MapData;
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MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName(MapName);
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if ( MapData != none && MapData.DisplayName != "")
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{
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return MapData.DisplayName;
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}
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else
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{
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return MapName;
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}
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}
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