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KF2-Dev-Scripts/Engine/Classes/ParticleModuleAccelerationBase.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleAccelerationBase extends ParticleModule
native(Particle)
editinlinenew
hidecategories(Object)
abstract;
/**
* If true, then treat the acceleration as world-space
*/
var(Acceleration) bool bAlwaysInWorldSpace;
cpptext
{
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}