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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionSphereMask.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionSphereMask extends MaterialExpression
native(Material);
/** 1 to 4 dimensional vector, should be the same type as B */
var ExpressionInput A;
/** 1 to 4 dimensional vector, should be the same type as A */
var ExpressionInput B;
/** in the units that A and B are measured, if not hooked up the internal constant is used */
var ExpressionInput Radius;
/** 0..1 for the range of 0% to 100%, if not hooked up the internal constant is used */
var ExpressionInput Hardness;
/** in the units that A and B are measured */
var() float AttenuationRadius;
/** in percent 0%..100% */
var() float HardnessPercent <UIMin=0.0 | UIMax=100.0 | ClampMin=0.0 | ClampMax=100.0>;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
virtual void Serialize(FArchive& Ar);
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
AttenuationRadius=256
HardnessPercent=100
MenuCategories(0)="HighLevel"
}