37 lines
1.1 KiB
Ucode
37 lines
1.1 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class MaterialExpressionBumpOffset extends MaterialExpression
|
||
|
native(Material)
|
||
|
collapsecategories
|
||
|
hidecategories(Object);
|
||
|
|
||
|
// Outputs: Coordinate + Eye.xy * (Height - ReferencePlane) * HeightRatio
|
||
|
|
||
|
var ExpressionInput Coordinate;
|
||
|
var ExpressionInput Height;
|
||
|
var ExpressionInput HeightRatioInput;
|
||
|
var() float HeightRatio; // Perceived height as a fraction of width.
|
||
|
var() float ReferencePlane; // Height at which no offset is applied.
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
|
||
|
virtual FString GetCaption() const;
|
||
|
|
||
|
/**
|
||
|
* Replaces references to the passed in expression with references to a different expression or NULL.
|
||
|
* @param OldExpression Expression to find reference to.
|
||
|
* @param NewExpression Expression to replace reference with.
|
||
|
*/
|
||
|
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
HeightRatio=0.05
|
||
|
ReferencePlane=0.5
|
||
|
|
||
|
MenuCategories(0)="Utility"
|
||
|
}
|