43 lines
1.1 KiB
Ucode
43 lines
1.1 KiB
Ucode
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//=============================================================================
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// MassiveLODOverrideVolume: Forces lowest detail massive LOD's to be displayed when the viewer is inside the volume.
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class MassiveLODOverrideVolume extends Volume
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native
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hidecategories(Collision,Brush,Attachment,Physics,Volume)
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placeable;
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cpptext
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{
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/**
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* Removes the volume from world info's list of volumes.
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*/
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virtual void ClearComponents();
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protected:
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/**
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* Adds the volume to world info's list of volumes.
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*/
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virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate = FALSE );
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public:
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}
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defaultproperties
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{
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Begin Object Name=BrushComponent0
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CollideActors=false
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BlockActors=false
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BlockZeroExtent=false
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BlockNonZeroExtent=false
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BlockRigidBody=false
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RBChannel=RBCC_Nothing
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End Object
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bColored=true
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BrushColor=(R=120,G=80,B=80,A=255)
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bWorldGeometry=false
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bCollideActors=false
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bBlockActors=false
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}
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