29 lines
1.1 KiB
Ucode
29 lines
1.1 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class InterpTrackInstFloatMaterialParam extends InterpTrackInst
|
||
|
native(Interpolation);
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void InitTrackInst(UInterpTrack* Track);
|
||
|
virtual void TermTrackInst(UInterpTrack* Track);
|
||
|
virtual void SaveActorState(UInterpTrack* Track);
|
||
|
virtual void RestoreActorState(UInterpTrack* Track);
|
||
|
}
|
||
|
|
||
|
/** list of MICs we are using and optionally also the original value of the parameter we're editing
|
||
|
* array size should match owner track's Materials array
|
||
|
*/
|
||
|
struct native FloatMaterialParamMICData
|
||
|
{
|
||
|
/** MICs we're using to set the desired parameter on PrimitiveComponents - size of array should match track's AffectedMaterialRefs */
|
||
|
var const array<MaterialInstanceConstant> MICs;
|
||
|
/** saved values for restoring state when exiting Matinee - size of array should match MICs */
|
||
|
var const array<float> MICResetFloats;
|
||
|
};
|
||
|
var array<FloatMaterialParamMICData> MICInfos;
|
||
|
|
||
|
/** track we are an instance of - used in the editor to propagate changes to the track's Materials array immediately */
|
||
|
var InterpTrackFloatMaterialParam InstancedTrack;
|