150 lines
3.6 KiB
Ucode
150 lines
3.6 KiB
Ucode
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//=============================================================================
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// KFGFxMoviePlayer_Tutorial
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//=============================================================================
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Zane Gholson 4/21/2016
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//=============================================================================
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class KFGFxMoviePlayer_Tutorial extends GFxMoviePlayer;
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var name SoundThemeName;
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var KFGFxTutorialContainer TutorialContainer;
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var Array<STutorialSlide> TargetTutorialArray;
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var KFGameInfo_Tutorial KFGI;
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var KFTutorialSectionInfo TutorialSectionInfo;
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var bool bUsingGamepad;
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var GFxObject ManagerObject;
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function Init(optional LocalPlayer LocPlay)
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{
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super.Init(LocPlay);
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KFGI = KFGameInfo_Tutorial(GetPC().WorldInfo.Game);
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}
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/** Ties the GFxClikWidget variables to the .swf components and handles events */
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event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
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{
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local bool bHandled;
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bHandled = true;
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switch ( WidgetName )
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{
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case ( 'root1' ):
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if ( ManagerObject == none )
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{
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ManagerObject = Widget;
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// Let the menuManager know if we are on console.
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if ( class'WorldInfo'.static.IsConsoleBuild() )
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{
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ManagerObject.SetBool("bUsingGamepad", true);
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}
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}
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break;
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case ( 'tutorialPopup' ):
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if ( TutorialContainer == none )
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{
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TutorialContainer = KFGFxTutorialContainer(Widget);
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TutorialContainer.InitMenu();
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if(TargetTutorialArray.length > 0)
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{
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TutorialContainer.SetPopUpData(TargetTutorialArray);
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}
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}
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break;
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default:
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bHandled = false;
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}
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return bHandled;
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}
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/* This is only used for the controller to switch between different components in the trader menu
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and open / close the perk selector */
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event bool FilterButtonInput(int ControllerId, name ButtonName, EInputEvent InputEvent)
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{
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if ( !class'WorldInfo'.static.IsConsoleBuild() )
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{
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CheckIfUsingGamepad();
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}
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return false;
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}
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// Checks if our form of input has changed
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function CheckIfUsingGamepad()
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{
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local bool bGamepad;
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bGamepad = GetUsingGamepad();
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if ( bUsingGamepad != bGamepad )
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{
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OnInputTypeChanged(bGamepad);
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}
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}
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function OnInputTypeChanged(bool bGamePad)
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{
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bUsingGamepad = bGamepad;
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if(ManagerObject != none)
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{
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ManagerObject.SetBool("bUsingGamepad", bGamePad);
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}
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}
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/** Return whether the player input says we are currently using the gamepad */
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function bool GetUsingGamepad()
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{
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local PlayerController PC;
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PC = GetPC();
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if( class'WorldInfo'.static.IsConsoleBuild() )
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{
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return true;
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}
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if ( PC == none || PC.PlayerInput == none )
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{
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return false;
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}
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// Always using the gamepad if we are on console.
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return PC.PlayerInput.bUsingGamepad;
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}
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function Callback_Done()
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{
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if(KFGI != none)
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{
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KFGI.RemoveTutorialHud();
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}
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}
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function Callback_Skip()
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{
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if(KFGI != none)
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{
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KFGI.RemoveTutorialHud();
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}
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}
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defaultproperties
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{
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MovieInfo=SwfMovie'UI_Tutorial.TutorialManager_SWF'
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bAutoPlay=true
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bCaptureInput=true
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bCaptureMouseInput=true
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CaptureKeys=(XboxTypeS_A, XboxTypeS_B, XboxTypeS_DPad_Left, XboxTypeS_DPad_Right, XboxTypeS_LeftTrigger, XboxTypeS_RightTrigger)
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SoundThemeName=ButtonSoundTheme
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SoundThemes.Add((ThemeName="ButtonSoundTheme",Theme=UISoundTheme'SoundsShared_UI.SoundTheme_Buttons'))
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SoundThemes.Add((ThemeName="UI",Theme=UISoundTheme'SoundsShared_UI.SoundTheme_UI'))
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// Widgets
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WidgetBindings.Add((WidgetName="tutorialPopup",WidgetClass=class'KFGFxTutorialContainer'))
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}
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