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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_AA12Shotgun.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDT_Ballistic_AA12Shotgun
//=============================================================================
// Damage type class for the AA12 shotgun
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFDT_Ballistic_AA12Shotgun extends KFDT_Ballistic_Shotgun
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
case 'chest':
case 'heart':
return true;
}
return false;
}
defaultproperties
{
BloodSpread=0.4
BloodScale=0.6
KDamageImpulse=900
KDeathUpKick=-500
KDeathVel=350
//KDamageImpulse=350
//KDeathUpKick=120
//KDeathVel=10
StumblePower=5
GunHitPower=0
WeaponDef=class'KFWeapDef_AA12'
}