54 lines
1.8 KiB
Ucode
54 lines
1.8 KiB
Ucode
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//=============================================================================
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// KFWeap_RifleBase
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//=============================================================================
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// Base class for rifles
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_RifleBase extends KFWeapon
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abstract;
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/*********************************************************************************************
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* @name Trader
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*********************************************************************************************/
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/** Returns trader filter index based on weapon type */
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static simulated event EFilterTypeUI GetTraderFilter()
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{
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if( default.FiringStatesArray[DEFAULT_FIREMODE] == 'WeaponFiring' || default.FiringStatesArray[DEFAULT_FIREMODE] == 'WeaponBurstFiring' )
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{
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return FT_Assault;
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}
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else // if( FiringStatesArray[DEFAULT_FIREMODE] == 'WeaponSingleFiring')
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{
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return FT_Rifle;
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}
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}
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/**
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* See Pawn.ProcessInstantHit
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* @param DamageReduction: Custom KF parameter to handle penetration damage reduction
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*/
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simulated function ProcessInstantHitEx(byte FiringMode, ImpactInfo Impact, optional int NumHits, optional out float out_PenetrationVal, optional int ImpactNum )
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{
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local KFPerk InstigatorPerk;
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InstigatorPerk = GetPerk();
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if( InstigatorPerk != none )
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{
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InstigatorPerk.UpdatePerkHeadShots( Impact, InstantHitDamageTypes[FiringMode], ImpactNum );
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}
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super.ProcessInstantHitEx( FiringMode, Impact, NumHits, out_PenetrationVal, ImpactNum );
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}
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DefaultProperties
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{
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// BASH_FIREMODE
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InstantHitDamage(BASH_FIREMODE)=25.0 //15
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// Aim Assist
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AimCorrectionSize=40.f
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}
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