424 lines
14 KiB
Ucode
424 lines
14 KiB
Ucode
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//=============================================================================
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// KFGFxMenu_IIS
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//=============================================================================
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// The Initial Interaction Screen displayed on Console.
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//=============================================================================
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// Killing Floor 2
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// Bryan Brooks - 04/15/2016
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//=============================================================================
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class KFGFxMenu_IIS extends KFGFxObject_Menu
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native(UI)
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config(UI);
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var delegate<OnAutoLoginComplete> AutoLoginCompleteDelegate;
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/** TRUE if we are actively logging in */
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var bool bLoggingIn;
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var OnlineSubsystem OnlineSub;
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var PlayfabInterface PlayfabInter;
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/** TRUE if we need to force having a connection at login */
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var bool bForceConnectionAtLogin;
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/** Set once after menu has been closed for the first time */
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var bool bClosed;
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delegate OnAutoLoginComplete();
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event AttemptAutoLogin(delegate<OnAutoLoginComplete> del = none)
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{
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AutoLoginCompleteDelegate = del;
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LoginToGame();
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}
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function OnOpen()
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{
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local string LoginTextString;
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local GFxObject PressStartTxtField;
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local KFGameEngine KFEngine;
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OnlineSub = class'GameEngine'.static.GetOnlineSubsystem();
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PlayfabInter = class'GameEngine'.static.GetPlayfabInterface();
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LoginTextString = ConsoleLocalize( "PressButtonToStart" );
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// For XB1, append the option to switch profiles
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
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{
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LoginTextString @= "<br>"$ConsoleLocalize( "SwitchProfile" );
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PressStartTxtField = GetObject("textField");
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PressStartTxtField.SetBool("multiline", true);
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}
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SetString("loginText", LoginTextString );
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SetBool("showLoading", false);
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// We can use any controller right now
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class'Engine'.static.GetEngine().GameViewport.bAllowInputFromMultipleControllers = true;
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KFEngine = KFGameEngine( class'Engine'.static.GetEngine() );
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
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{
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// Flag us as not yet logged in
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KFEngine.LocalLoginStatus = LS_NotLoggedIn;
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}
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// If there was a pending invite, we need to process that now
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if( KFEngine.GameSettingsForPendingInvite != none )
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{
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// Set the cached game settings on the invite result
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GetPC().CachedInviteResult.GameSettings = KFEngine.GameSettingsForPendingInvite;
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// Now we manually activate the user
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OnlineSub.ManuallyActivateUser(KFEngine.GameSettingsForPendingInvite.OwningPlayerId);
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// Clear the pending game settings. We have no use for it anymore
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KFEngine.GameSettingsForPendingInvite = none;
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// Try and accept the game invite again using the cached result (only game settings are needed really)
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GetPC().OnGameInviteAccepted( GetPC().CachedInviteResult, OGIAR_Success );
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}
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// If there was an error before getting to this screen, we need to display it now (usually sign out)
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else if( KFEngine.ReturnToIISConnectionErrorMessage != "" )
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{
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Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, KFEngine.ReturnToIISConnectionErrorTitle, KFEngine.ReturnToIISConnectionErrorMessage,
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class'KFCommon_LocalizedStrings'.default.OKString );
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// Clear the cached messages
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KFEngine.ReturnToIISConnectionErrorTitle = "";
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KFEngine.ReturnToIISConnectionErrorMessage = "";
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}
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}
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event OnClose()
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{
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local KFGameViewportClient GVC;
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bClosed = true;
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// Closing this menu. Let the Game Viewport know that we've been here since it is persistent.
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GVC = KFGameViewportClient(GetGameViewportClient());
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if ( GVC != None )
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{
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GVC.bSeenIIS = true;
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GVC.bAllowInputFromMultipleControllers = false;
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}
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UnRegisterDelegates();
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}
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function UnRegisterDelegates()
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{
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OnlineSub.PlayerInterface.ClearLoginCancelledDelegate(OnLoginCancelled);
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OnlineSub.PlayerInterface.ClearLoginStatusChangeDelegate(OnLoginStatusChanged, GetLP().ControllerId);
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OnlineSub.PlayerInterface.ClearReadProfileSettingsCompleteDelegate(GetLP().ControllerId, OnReadProfileSettingsComplete);
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OnlineSub.StatsInterface.ClearReadOnlineStatsCompleteDelegate(OnStatsRead);
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}
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event bool FilterButtonInput(int ControllerId, name ButtonName, EInputEvent InputEvent)
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{
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if( bClosed )
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{
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// sanity check to prevent adding new delegates. does not unclose -tripwire ZG
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`warn("FilterButtonInput called after IIS menu has been closed!");
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return false;
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}
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if( InputEvent == IE_Pressed && Manager != None && Manager.CurrentPopup == None )
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{
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if( ButtonName == 'XboxTypeS_A' )
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{
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// Activate this gamepad so we can pair whichever user is active to it
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OnlineSub.ActivateGamepad( ControllerId );
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// Controller ID may have changed
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if( ValidateActiveAccount( GetLP().ControllerId) )
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{
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// Uncomment to change visuals to the loading screen.
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LoginToGame();
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}
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return true;
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}
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// For xbox, we support changing profiles
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else if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) && ButtonName == 'XboxTypeS_Y' )
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{
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if( !bLoggingIn && ValidateActiveAccount(ControllerId) )
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{
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OnlineSub.PlayerInterface.ShowLoginUI( ControllerId );
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}
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return true;
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}
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}
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return false;
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}
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function bool ValidateActiveAccount( byte ControllerId )
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{
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local UniqueNetId NewUniqueId, ZeroId;
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
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{
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// See if the controllerId is different
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if( ControllerId != GetLP().ControllerId )
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{
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// Assign new controller ID
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GetLP().ControllerId = ControllerId;
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}
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// If there is no user paired to the gamepad, show the login UI now
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OnlineSub.PlayerInterface.GetUniquePlayerId( ControllerId, NewUniqueId );
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if (NewUniqueId == ZeroId)
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{
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ShowLoginUI();
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return false;
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}
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}
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return true;
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}
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function ShowLoginUI()
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{
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OnlineSub.PlayerInterface.AddLoginCancelledDelegate( OnLoginCancelled );
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OnlineSub.PlayerInterface.AddLoginStatusChangeDelegate( OnLoginStatusChanged, GetLP().ControllerId );
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OnlineSub.PlayerInterface.ShowLoginUI( GetLP().ControllerId );
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}
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// Called when user cancels people picker
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function OnLoginCancelled()
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{
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OnlineSub.PlayerInterface.ClearLoginCancelledDelegate( OnLoginCancelled );
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OnlineSub.PlayerInterface.ClearLoginStatusChangeDelegate( OnLoginStatusChanged, GetLP().ControllerId );
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// Show popup asking if player wants to play offline
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Manager.DelayedOpenPopup( EConfirmation, EDPPID_Misc, ConsoleLocalize( "NotSignedInTitle" ), ConsoleLocalize( "PlayOffline" ),
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class'KFCommon_LocalizedStrings'.default.OKString, class'KFCommon_LocalizedStrings'.Default.CancelString, OnConfirmPlayOffline, ShowLoginUI );
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}
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function OnConfirmPlayOffline()
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{
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local UIDataStore_OnlinePlayerData PlayerDataDS;
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local OnlineProfileSettings ProfileSettings;
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PlayerDataDS = UIDataStore_OnlinePlayerData(class'UIInteraction'.static.GetDataStoreClient().FindDataStore('OnlinePlayerData', GetLP()));
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ProfileSettings = OnlineProfileSettings(PlayerDataDS.ProfileProvider.Profile);
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// Set the profile settings to default
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ProfileSettings.SetToDefaults();
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ProfileSettings.ExpandExtraFromProfileSettings();
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// Set the cached profile in the OSS so it can be referenced and saved to
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OnlineSub.SetCachedProfile( ProfileSettings );
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KFPlayerController(GetPC()).OnReadProfileSettingsComplete( GetLP().ControllerId, true );
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// Get the nickname of the local player
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GetPC().PlayerReplicationInfo.PlayerName = GetLP().GetNickname();
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GetPC().PlayerReplicationInfo.UniqueId = GetLP().GetUniqueNetId();
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// Flag us as using local profile
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KFGameEngine(class'Engine'.static.GetEngine()).LocalLoginStatus = LS_UsingLocalProfile;
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// Now we proceed to the main menu
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ProceedToMainMenu();
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}
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function OnLoginStatusChanged( ELoginStatus NewStatus, UniqueNetId NewId )
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{
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OnlineSub.PlayerInterface.ClearLoginCancelledDelegate(OnLoginCancelled);
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OnlineSub.PlayerInterface.ClearLoginStatusChangeDelegate(OnLoginStatusChanged, GetLP().ControllerId);
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// Logged in, we can begin login process
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if( NewStatus == LS_LoggedIn )
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{
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LoginToGame();
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}
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}
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function LoginToGame()
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{
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local UIDataStore_OnlinePlayerData PlayerDataDS;
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local string LoggingInText;
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local UniqueNetId ZeroId;
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if( bLoggingIn )
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{
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`warn("Ignoring login while one is already occurring");
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return;
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}
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bLoggingIn = true;
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LoggingInText = ConsoleLocalize( "LoggingIn");
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// Need to display the active user
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if( class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango) && GetLP().GetUniqueNetId() != ZeroId )
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{
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LoggingInText = GetLP().GetNickname()$"<br>"$LoggingInText;
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}
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SetString("loginText", LoggingInText );
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SetBool("showLoading", true);
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// For XB1 we need to first read save data before attempting the "login"
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
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{
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// Ensure we're completely erased attempting a login
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OnlineSub.PlayerInterface.Logout(GetLP().ControllerId);
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if( PlayfabInter != none )
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{
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PlayfabInter.Logout();
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}
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PlayerDataDS = UIDataStore_OnlinePlayerData(class'UIInteraction'.static.GetDataStoreClient().FindDataStore('OnlinePlayerData', GetLP()));
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OnlineSub.PlayerInterface.AddReadProfileSettingsCompleteDelegate(GetLP().ControllerId, OnReadProfileSettingsComplete);
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OnlineSub.PlayerInterface.ReadProfileSettings(GetLP().ControllerId, OnlineProfileSettings(PlayerDataDS.ProfileProvider.Profile));
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}
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else
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{
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KFPlayerController(GetPC()).StartLogin( OnLoginToGameComplete, AutoLoginCompleteDelegate != none );
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}
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}
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function OnReadProfileSettingsComplete(byte LocalUserNum,bool bWasSuccessful)
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{
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`log("Profile settings read for"@LocalUserNum@"with success"@bWasSuccessful);
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OnlineSub.PlayerInterface.ClearReadProfileSettingsCompleteDelegate( GetLP().ControllerId, OnReadProfileSettingsComplete);
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// Ensure player controller updates its cached settings
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KFPlayerController(GetPC()).OnReadProfileSettingsComplete( LocalUserNum, bWasSuccessful );
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// Set the ID of the owning player
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KFPlayerController(GetPC()).SetStatsReadOwningPlayerId( GetLP().GetUniqueNetId() );
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// Now proceed with login
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KFPlayerController(GetPC()).StartLogin(OnLoginToGameComplete, AutoLoginCompleteDelegate != none);
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}
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function OnLoginToGameComplete()
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{
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// Detect logout during "login" process
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if (OnlineSub.PlayerInterface.GetLoginStatus(GetLP().ControllerId) != LS_LoggedIn && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango))
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{
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return;
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}
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// Flag us as logged in
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KFGameEngine(class'Engine'.static.GetEngine()).LocalLoginStatus = LS_LoggedIn;
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// Now we kick off stats read
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OnlineSub.StatsInterface.AddReadOnlineStatsCompleteDelegate(OnStatsRead);
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KFPlayerController(GetPC()).ReadStats();
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}
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//read stats after we login because the login process will read title data.
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//title data will give us bunches of information like any seasonal events.
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function OnStatsRead( bool bWasSuccessful )
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{
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`log("stats read with success"@bWasSuccessful);
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OnlineSub.StatsInterface.ClearReadOnlineStatsCompleteDelegate( OnStatsRead );
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ProceedToMainMenu();
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if (AutoLoginCompleteDelegate != none)
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{
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AutoLoginCompleteDelegate();
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AutoLoginCompleteDelegate = none;
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}
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}
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function ProceedToMainMenu()
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{
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local KFPlayerController PC;
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PC = KFPlayerController(GetPC());
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PC.ResetPerkStatsLoaded();
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PC.ClientInitializePerks();
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Manager.PartyWidget.RefreshParty();
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// For now just opening the start menu.
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Manager.OpenMenu( UI_Start );
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bLoggingIn = false;
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// Set up special event if there is one
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class'KFGameEngine'.static.InitEventContent();
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if(Manager != none)
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{
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Manager.UpdateBackgroundMovie();
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if(Manager.StartMenu.MissionObjectiveContainer != none)
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{
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Manager.StartMenu.MissionObjectiveContainer.UpdateMissionObjectiveState();
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}
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PC.UpdateSeasonalState();
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}
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// We no longer allow input from multiple controllers. Only the active one
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class'Engine'.static.GetEngine().GameViewport.bAllowInputFromMultipleControllers = false;
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// For XB1, we throw the gamma popup now
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
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{
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// Check and see if we need to set safe frame first
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if( !Manager.CachedProfile.HasSafeFrameSet() )
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{
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Manager.OpenScreenSizeMovie();
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}
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// Check for brightness
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else if( !Manager.bSetGamma && !class'KFGameEngine'.static.CheckSkipGammaCheck() )
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{
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PC.SetTimer( 0.01, false, nameof(DelayedOpenGammaPopup), self );
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}
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}
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// If controller is not connected when proceeding to main menu. We need to show the controller disconnect dialog again
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if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) &&
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!OnlineSub.SystemInterface.IsControllerConnected(GetLP().ControllerId) &&
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!class'Engine'.static.GetEngine().GameViewport.bNeedsNewGamepadPairingForNewProfile )
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{
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PC.SetTimer( 0.01, false, 'ShowControllerDisconnectedDialog' );
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}
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PC.CheckPrivilegesForMultiplayer();
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}
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function DelayedOpenGammaPopup()
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{
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Manager.ManagerObject.SetBool("bStartUpGamma", true); // Let the manager know if we are gamma for start up so we can block backing out of the popup - HSL
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Manager.DelayedOpenPopup(EGamma, EDPPID_Gamma, "", Class'KFGFxOptionsMenu_Graphics'.default.AdjustGammaDescription, Class'KFGFxOptionsMenu_Graphics'.default.ResetGammaString, Class'KFGFxOptionsMenu_Graphics'.default.SetGammaString);
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}
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function NotifyLoginFailed()
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{
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// Detect logout during "login" process
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if (OnlineSub.PlayerInterface.GetLoginStatus(GetLP().ControllerId) != LS_LoggedIn && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango))
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{
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return;
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}
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// We still proceed to main menu
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ProceedToMainMenu();
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}
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defaultproperties
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{
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bForceConnectionAtLogin=false
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}
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