545 lines
20 KiB
Ucode
545 lines
20 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class Texture2D extends Texture
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native(Texture)
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hidecategories(Object);
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/**
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* A mip-map of the texture.
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*/
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struct native Texture2DMipMap
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{
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var native UntypedBulkData_Mirror Data{FTextureMipBulkData};
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var native int SizeX;
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var native int SizeY;
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structcpptext
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{
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/**
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* Special serialize function passing the owning UObject along as required by FUnytpedBulkData
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* serialization.
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*
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* @param Ar Archive to serialize with
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* @param Owner UObject this structure is serialized within
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* @param MipIdx Current mip being serialized
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*/
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void Serialize( FArchive& Ar, UObject* Owner, INT MipIdx );
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}
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};
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/** The texture's mip-map data. */
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var native const IndirectArray_Mirror Mips{TIndirectArray<FTexture2DMipMap>};
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/** Cached PVRTC compressed texture data */
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var native const IndirectArray_Mirror CachedPVRTCMips{TIndirectArray<FTexture2DMipMap>};
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/** Cached ATITC compressed texture data */
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var native const IndirectArray_Mirror CachedATITCMips{TIndirectArray<FTexture2DMipMap>};
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/** Cached ETC compressed texture data */
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var native const IndirectArray_Mirror CachedETCMips{TIndirectArray<FTexture2DMipMap>};
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/** The size that the Flash compressed texture data was cached at */
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var native const int CachedFlashMipsMaxResolution;
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/** Cached Flash compressed texture data */
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var native const UntypedBulkData_Mirror CachedFlashMips{FTextureMipBulkData};
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/** The width of the texture. */
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var const int SizeX;
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/** The height of the texture. */
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var const int SizeY;
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/** The original width of the texture source art we imported from. */
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var const int OriginalSizeX;
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/** The original height of the texture source art we imported from. */
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var const int OriginalSizeY;
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/** The format of the texture data. */
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var const EPixelFormat Format;
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/** The addressing mode to use for the X axis. */
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var() TextureAddress AddressX;
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/** The addressing mode to use for the Y axis. */
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var() TextureAddress AddressY;
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/** Is this texture editor only, and should not be cooked into the final packages */
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var() const bool bIsEditorOnly;
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/** Whether the texture is currently streamable or not. */
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var transient const bool bIsStreamable;
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/** Whether the current texture mip change request is pending cancelation. */
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var transient const bool bHasCancelationPending;
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/**
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* Whether the texture has been loaded from a persistent archive. We keep track of this in order to not stream
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* textures that are being re-imported over as they will have a linker but won't have been serialized from disk
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* and are therefore not streamable.
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*/
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var transient const bool bHasBeenLoadedFromPersistentArchive;
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/** Override whether to fully stream even if texture hasn't been rendered. */
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var transient bool bForceMiplevelsToBeResident;
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/** Global/ serialized version of ForceMiplevelsToBeResident. */
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var() const bool bGlobalForceMipLevelsToBeResident;
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/** WorldInfo timestamp that tells the streamer to force all miplevels to be resident up until that time. */
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var private transient float ForceMipLevelsToBeResidentTimestamp;
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/** Allows texture to be a source for Texture2DComposite. Will NOT be available for use in rendering! */
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var() const bool bIsCompositingSource;
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/** Whether the texture has been painted in the editor. */
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var editoronly bool bHasBeenPaintedInEditor;
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/** Name of texture file cache texture mips are stored in, NAME_None if it is not part of one. */
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var name TextureFileCacheName;
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/** ID generated whenever the texture is changed so that its bulk data can be updated in the TextureFileCache during cook */
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var native const guid TextureFileCacheGuid;
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/** Number of miplevels the texture should have resident. */
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var transient const int RequestedMips;
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/** Number of miplevels currently resident. */
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var transient const int ResidentMips;
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/** Number of mips to remove when recompressing (does not work with TC_NormalmapUncompressed) */
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var() int MipsToRemoveOnCompress;
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/** Command fence used to shut down properly */
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var native const pointer ReleaseTexture2DFence{class FRenderCommandFence};
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/**
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* Thread-safe counter indicating the texture streaming state. The definitions below are mirrored in UnTex.h.
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*
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enum ETextureStreamingState
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{
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// The renderer hasn't created the resource yet.
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TexState_InProgress_Initialization = -1,
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// There are no pending requests/ all requests have been fulfilled.
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TexState_ReadyFor_Requests = 0,
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// Finalization has been kicked off and is in progress.
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TexState_InProgress_Finalization = 1,
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// Initial request has completed and finalization needs to be kicked off.
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TexState_ReadyFor_Finalization = 2,
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// We're currently loading in mip data.
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TexState_InProgress_Loading = 3,
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// ...
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// States 3+N means we're currently loading in N mips
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// ...
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// Memory has been allocated and we're ready to start loading in mips.
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TexState_ReadyFor_Loading = 100,
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// We're currently allocating/preparing memory for the new mip count.
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TexState_InProgress_Allocating = 101,
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};
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*/
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var native transient const ThreadSafeCounter PendingMipChangeRequestStatus{mutable FThreadSafeCounter};
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/** Data formatted only for 1 bit textures which are CPU based and never allocate GPU Memory **/
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var private{private} array<byte> SystemMemoryData;
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/**
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* Mirror helper structure for linked list of texture objects. The linked list should NOT be traversed by the
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* garbage collector, which is why Element is declared as a pointer.
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*/
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struct TextureLinkedListMirror
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{
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var native const POINTER Element;
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var native const POINTER Next;
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var native const POINTER PrevLink;
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};
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/** This texture's link in the global streamable texture list. */
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var private{private} native const duplicatetransient noimport TextureLinkedListMirror StreamableTexturesLink{TLinkedList<UTexture2D*>};
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/** FStreamingTexture index used by the texture streaming system. */
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var private{private} const transient duplicatetransient int StreamingIndex;
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/**
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* Keep track of the first mip level stored in the packed miptail.
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* it's set to highest mip level if no there's no packed miptail
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*/
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var const int MipTailBaseIdx;
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/** memory used for directly loading bulk mip data */
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var private const native transient pointer ResourceMem{FTexture2DResourceMem};
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/** keep track of first mip level used for ResourceMem creation */
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var private const int FirstResourceMemMip;
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/** Used for various timing measurements, e.g. streaming latency. */
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var private const native transient float Timer;
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/**
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* Tells the streaming system that it should force all mip-levels to be resident for a number of seconds.
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* @param Seconds Duration in seconds
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* @param CinematicTextureGroups Bitfield indicating which texture groups that use extra high-resolution mips
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*/
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native final function SetForceMipLevelsToBeResident( float Seconds, optional int CinematicTextureGroups = 0 );
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cpptext
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{
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// Static private variables.
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private:
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/** First streamable texture link. Not handled by GC as BeginDestroy automatically unlinks. */
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static TLinkedList<UTexture2D*>* FirstStreamableLink;
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/** Current streamable texture link for iteration over textures. Not handled by GC as BeginDestroy automatically unlinks. */
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static TLinkedList<UTexture2D*>* CurrentStreamableLink;
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/** Number of streamable textures. */
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static INT NumStreamableTextures;
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public:
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// UObject interface.
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void InitializeIntrinsicPropertyValues();
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void Serialize(FArchive& Ar) override;
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#if !CONSOLE
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// SetLinker is only virtual on consoles.
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void SetLinker( ULinkerLoad* L, INT I ) override;
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#endif
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void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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/**
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* Called after the garbage collection mark phase on unreachable objects.
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*/
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void BeginDestroy() override;
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UBOOL IsReadyForFinishDestroy() override;
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void FinishDestroy() override;
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/**
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* Called after object and all its dependencies have been serialized.
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*/
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void PostLoad() override;
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/**
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* Called after object has been duplicated.
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*/
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void PostDuplicate() override;
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/**
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* Generates a GUID for the texture if one doesn't already exist.
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*
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* @param bForceGeneration Whether we should generate a GUID even if it is already valid.
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*/
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void GenerateTextureFileCacheGUID(UBOOL bForceGeneration=FALSE);
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// USurface interface
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FLOAT GetSurfaceWidth() const override { return SizeX; }
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FLOAT GetSurfaceHeight() const override { return SizeY; }
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/**
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* @return Width/height this surface was before cooking or other modifications
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*/
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FLOAT GetOriginalSurfaceWidth() const override { return OriginalSizeX; }
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FLOAT GetOriginalSurfaceHeight() const override { return OriginalSizeY; }
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// UTexture interface.
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FTextureResource* CreateResource() override;
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void Compress() override;
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EMaterialValueType GetMaterialType() override { return MCT_Texture2D; }
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/**
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* Scale the actual texture data of the top mip. This allows non-uniform scaling - use with care :)
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*/
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void ResizeTexture(const FVector2D& Scale);
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void ResizeTexture(FLOAT Scale)
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{
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FVector2D Scale2D(Scale, Scale);
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ResizeTexture(Scale2D);
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}
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/**
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* Creates a new resource for the texture, and updates any cached references to the resource.
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*/
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void UpdateResource() override;
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/**
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* Used by various commandlets to purge editor only and platform-specific data from various objects
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*
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* @param PlatformsToKeep Platforms for which to keep platform-specific data
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* @param bStripLargeEditorData If TRUE, data used in the editor, but large enough to bloat download sizes, will be removed
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*/
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void StripData(UE3::EPlatformType PlatformsToKeep, UBOOL bStripLargeEditorData) override;
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/**
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* Gets the average brightness of the texture in linear space
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*
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* @param bIgnoreTrueBlack If TRUE, then pixels w/ 0,0,0 rgb values do not contribute.
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* @param bUseGrayscale If TRUE, use gray scale else use the max color component.
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*
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* @return FLOAT The average brightness of the texture
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*/
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FLOAT GetAverageBrightness(UBOOL bIgnoreTrueBlack, UBOOL bUseGrayscale) override;
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// UTexture2D interface.
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void Init(UINT InSizeX,UINT InSizeY,EPixelFormat InFormat);
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void LegacySerialize(FArchive& Ar);
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/**
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* return the texture/pixel format that should be used internally for an incoming texture load request, if different onload conversion is required
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*
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* @param Format source texture format
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* @param Platform destination platform, useful during cooking
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*/
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static EPixelFormat GetEffectivePixelFormat( const EPixelFormat Format, UBOOL bSRGB, UE3::EPlatformType Platform = UE3::PLATFORM_Unknown );
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/**
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* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
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*/
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FString GetDesc() override;
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/**
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* Returns detailed info to populate listview columns
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*/
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FString GetDetailedDescription( INT InIndex ) override;
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/**
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* Calculates the size of this texture in bytes if it had MipCount miplevels streamed in.
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*
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* @param MipCount Number of mips to calculate size for, counting from the smallest 1x1 mip-level and up.
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* @return Size of MipCount mips in bytes
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*/
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INT CalcTextureMemorySize( INT MipCount ) const;
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/**
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* Calculates the size of this texture if it had MipCount miplevels streamed in.
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*
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* @param MipCount Which mips to calculate size for.
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* @return Total size of all specified mips, in bytes
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*/
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INT CalcTextureMemorySize( ETextureMipCount MipCount ) const override;
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/**
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* Returns the size of this texture in bytes on 360 if it had MipCount miplevels streamed in.
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*
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* @param MipCount Number of toplevel mips to calculate size for
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* @return size of top mipcount mips in bytes
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*/
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INT Get360Size( INT MipCount ) const;
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/**
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* Get the CRC of the source art pixels.
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*
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* @param [out] OutSourceCRC The CRC value of the source art pixels.
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*
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* @return UBOOL TRUE if successful, FALSE if failed (or no source art)
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*/
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UBOOL GetSourceArtCRC(DWORD& OutSourceCRC);
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/**
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* Returns whether or not the texture has source art at all
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*
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* @return TRUE if the texture has source art. FALSE, otherwise.
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*/
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UBOOL HasSourceArt() const override;
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/**
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* Compresses the source art, if needed
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*/
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void CompressSourceArt() override;
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/**
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* Returns uncompressed source art.
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*
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* @param OutSourceArt [out]A buffer containing uncompressed source art.
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*/
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void GetUncompressedSourceArt( TArray<BYTE>& OutSourceArt ) override;
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/**
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* Sets the given buffer as the uncompressed source art.
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*
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* @param UncompressedData Uncompressed source art data.
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* @param DataSize Size of the UncompressedData.
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*/
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void SetUncompressedSourceArt( const void* UncompressedData, INT DataSize ) override;
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/**
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* Sets the given buffer as the compressed source art.
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*
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* @param CompressedData Compressed source art data.
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* @param DataSize Size of the CompressedData.
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*/
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void SetCompressedSourceArt( const void* CompressedData, INT DataSize ) override;
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/**
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* See if the source art of the two textures matches...
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*
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* @param InTexture The texture to compare it to
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*
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* @return UBOOL TRUE if they matche, FALSE if not
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*/
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UBOOL HasSameSourceArt(UTexture2D* InTexture);
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UBOOL HasAlphaChannel() const
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{
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return Format == PF_A8R8G8B8 || Format == PF_DXT3 || Format == PF_DXT5;
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}
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/**
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* Returns if the texture should be automatically biased to -1..1 range
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*/
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UBOOL BiasNormalMap() const;
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/**
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* Returns whether the texture is ready for streaming aka whether it has had InitRHI called on it.
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*
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* @return TRUE if initialized and ready for streaming, FALSE otherwise
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*/
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//@zombie_ps4_begin
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FORCEINLINE UBOOL IsReadyForStreaming()
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{
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// A value < 0 indicates that the resource is still in the process of being created
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// for the first time.
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return PendingMipChangeRequestStatus.GetValue() != TexState_InProgress_Initialization;
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}
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//@zombie_ps4_end
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/**
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* Waits until all streaming requests for this texture has been fully processed.
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*/
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void WaitForStreaming() override;
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/**
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* Updates the streaming status of the texture and performs finalization when appropriate. The function returns
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* TRUE while there are pending requests in flight and updating needs to continue.
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*
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* @param bWaitForMipFading Whether to wait for Mip Fading to complete before finalizing.
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* @return TRUE if there are requests in flight, FALSE otherwise
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*/
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UBOOL UpdateStreamingStatus( UBOOL bWaitForMipFading = FALSE ) override;
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/**
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* Tries to cancel a pending mip change request. Requests cannot be canceled if they are in the
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* finalization phase.
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*
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* @param TRUE if cancelation was successful, FALSE otherwise
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*/
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UBOOL CancelPendingMipChangeRequest();
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/**
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* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
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*
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* @return size of resource as to be displayed to artists/ LDs in the Editor.
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*/
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INT GetResourceSize() override;
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/**
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* Returns whether miplevels should be forced resident.
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*
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* @return TRUE if either transient or serialized override requests miplevels to be resident, FALSE otherwise
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*/
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UBOOL ShouldMipLevelsBeForcedResident() const;
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/**
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* Whether all miplevels of this texture have been fully streamed in, LOD settings permitting.
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|
*/
|
||
|
UBOOL IsFullyStreamedIn();
|
||
|
|
||
|
/**
|
||
|
* Returns a reference to the global list of streamable textures.
|
||
|
*
|
||
|
* @return reference to global list of streamable textures.
|
||
|
*/
|
||
|
static TLinkedList<UTexture2D*>*& GetStreamableList();
|
||
|
|
||
|
/**
|
||
|
* Returns a reference to the current streamable link.
|
||
|
*
|
||
|
* @return reference to current streamable link
|
||
|
*/
|
||
|
static TLinkedList<UTexture2D*>*& GetCurrentStreamableLink();
|
||
|
|
||
|
/**
|
||
|
* Links texture to streamable list and updates streamable texture count.
|
||
|
*/
|
||
|
void LinkStreaming();
|
||
|
|
||
|
/**
|
||
|
* Unlinks texture from streamable list, resets CurrentStreamableLink if it matches
|
||
|
* StreamableTexturesLink and also updates the streamable texture count.
|
||
|
*/
|
||
|
void UnlinkStreaming();
|
||
|
|
||
|
/**
|
||
|
* Returns the number of streamable textures, maintained by link/ unlink code
|
||
|
*
|
||
|
* @return Number of streamable textures
|
||
|
*/
|
||
|
static INT GetNumStreamableTextures();
|
||
|
|
||
|
/**
|
||
|
* Cancels any pending texture streaming actions if possible.
|
||
|
* Returns when no more async loading requests are in flight.
|
||
|
*/
|
||
|
static void CancelPendingTextureStreaming();
|
||
|
|
||
|
/**
|
||
|
* Initialize the GPU resource memory that will be used for the bulk mip data
|
||
|
* This memory is allocated based on the SizeX,SizeY of the texture and the first mip used
|
||
|
*
|
||
|
* @param FirstMipIdx first mip that will be resident
|
||
|
* @return FTexture2DResourceMem container for the allocated GPU resource mem
|
||
|
*/
|
||
|
class FTexture2DResourceMem* InitResourceMem(INT FirstMipIdx);
|
||
|
|
||
|
/**
|
||
|
* Calculates and returns the corresponding ResourceMem parameters for this texture.
|
||
|
*
|
||
|
* @param FirstMipIdx Index of the largest mip-level stored within a seekfree (level) package
|
||
|
* @param OutSizeX [out] Width of the stored largest mip-level
|
||
|
* @param OutSizeY [out] Height of the stored largest mip-level
|
||
|
* @param OutNumMips [out] Number of stored mips
|
||
|
* @param OutTexCreateFlags [out] ETextureCreateFlags bit flags
|
||
|
* @return TRUE if the texture should use a ResourceMem. If FALSE, none of the out parameters will be filled in.
|
||
|
*/
|
||
|
UBOOL GetResourceMemSettings(INT FirstMipIdx, INT& OutSizeX, INT& OutSizeY, INT& OutNumMips, DWORD& OutTexCreateFlags);
|
||
|
|
||
|
/**
|
||
|
* Creates a platform-specific ResourceMem. If an AsyncCounter is provided, it will allocate asynchronously.
|
||
|
*
|
||
|
* @param SizeX Width of the stored largest mip-level
|
||
|
* @param SizeY Height of the stored largest mip-level
|
||
|
* @param NumMips Number of stored mips
|
||
|
* @param TexCreateFlags ETextureCreateFlags bit flags
|
||
|
* @param AsyncCounter If specified, starts an async allocation. If NULL, allocates memory immediately.
|
||
|
* @return Platform-specific ResourceMem.
|
||
|
*/
|
||
|
static FTexture2DResourceMem* CreateResourceMem(INT SizeX, INT SizeY, INT NumMips, EPixelFormat Format, DWORD TexCreateFlags, FThreadSafeCounter* AsyncCounter);
|
||
|
|
||
|
#if WITH_EDITOR
|
||
|
/** Recreates system memory data for textures that do not use GPU resources (1 bit textures). Should be called when data in the top level mip changes **/
|
||
|
void UpdateSystemMemoryData();
|
||
|
|
||
|
/**
|
||
|
* Asynchronously update a set of regions of a texture with new data.
|
||
|
* @param MipIndex - the mip number to update
|
||
|
* @param NumRegions - number of regions to update
|
||
|
* @param Regions - regions to update
|
||
|
* @param SrcPitch - the pitch of the source data in bytes
|
||
|
* @param SrcBpp - the size one pixel data in bytes
|
||
|
* @param SrcData - the source data
|
||
|
* @param bFreeData - if TRUE, the SrcData and Regions pointers will be freed after the update.
|
||
|
*/
|
||
|
void UpdateTextureRegions( INT MipIndex, UINT NumRegions, FUpdateTextureRegion2D* Regions, UINT SrcPitch, UINT SrcBpp, BYTE* SrcData, UBOOL bFreeData );
|
||
|
#endif
|
||
|
|
||
|
/** Called after an editor or undo operation is formed on texture
|
||
|
*/
|
||
|
void PostEditUndo() override;
|
||
|
|
||
|
/** Returns system memory data for read only purposes **/
|
||
|
const TArray<BYTE>& AccessSystemMemoryData() const { return SystemMemoryData; }
|
||
|
|
||
|
friend struct FStreamingManagerTexture;
|
||
|
friend struct FStreamingTexture;
|
||
|
}
|
||
|
|
||
|
/** creates and initializes a new Texture2D with the requested settings */
|
||
|
static native noexport final function Texture2D Create(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8);
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
StreamingIndex=-1
|
||
|
MipsToRemoveOnCompress=0
|
||
|
bIsEditorOnly=false
|
||
|
}
|