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KF2-Dev-Scripts/Engine/Classes/SeqVar_Group.uc

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2020-12-13 15:01:13 +00:00
/**
* Represents a set of actors based on Actor.Group vs GroupName.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqVar_Group extends SeqVar_Object
native(Sequence)
deprecated;
cpptext
{
virtual FString GetValueStr();
virtual UObject** GetObjectRef(INT Idx);
};
var() Name GroupName;
/** Has the list been cached? */
var transient bool bCachedList;
/** List of actors w/ matching Group, @note using Object simply for GetObjectRef(), typing isn't really important here */
var transient array<Object> Actors;
defaultproperties
{
ObjName="Group"
ObjCategory="Object"
}