27 lines
631 B
Ucode
27 lines
631 B
Ucode
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/**
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* Represents a set of actors based on Actor.Group vs GroupName.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqVar_Group extends SeqVar_Object
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native(Sequence)
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deprecated;
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cpptext
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{
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virtual FString GetValueStr();
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virtual UObject** GetObjectRef(INT Idx);
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};
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var() Name GroupName;
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/** Has the list been cached? */
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var transient bool bCachedList;
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/** List of actors w/ matching Group, @note using Object simply for GetObjectRef(), typing isn't really important here */
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var transient array<Object> Actors;
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defaultproperties
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{
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ObjName="Group"
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ObjCategory="Object"
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}
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