37 lines
877 B
Ucode
37 lines
877 B
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class SeqVar_Float extends SequenceVariable
|
||
|
native(Sequence);
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual FLOAT* GetRef()
|
||
|
{
|
||
|
return &FloatValue;
|
||
|
}
|
||
|
|
||
|
virtual FString GetValueStr()
|
||
|
{
|
||
|
return FString::Printf(TEXT("%2.3f"),FloatValue);
|
||
|
}
|
||
|
|
||
|
virtual UBOOL SupportsProperty(UProperty *Property)
|
||
|
{
|
||
|
return (Property->IsA(UFloatProperty::StaticClass()) ||
|
||
|
(Property->IsA(UArrayProperty::StaticClass()) && ((UArrayProperty*)Property)->Inner->IsA(UFloatProperty::StaticClass())));
|
||
|
}
|
||
|
|
||
|
virtual void PublishValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
|
||
|
virtual void PopulateValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
|
||
|
}
|
||
|
|
||
|
var() float FloatValue;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
ObjName="Float"
|
||
|
ObjCategory="Float"
|
||
|
ObjColor=(R=0,G=0,B=255,A=255) // blue
|
||
|
}
|