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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetFloat.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetFloat extends SeqAct_SetSequenceVariable
native(Sequence);
cpptext
{
void Activated()
{
// assign the new value
Target = 0.f;
for( INT ValueIdx = 0; ValueIdx < Value.Num(); ++ValueIdx)
{
Target += Value(ValueIdx);
}
}
};
/** Target property use to write to */
var float Target;
/** Value to apply */
var() array<float> Value<autocomment=true>;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Float"
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Value",PropertyName=Value)
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Target",bWriteable=true,PropertyName=Target)
}