47 lines
1.3 KiB
Ucode
47 lines
1.3 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleSizeScale extends ParticleModuleSizeBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The amount the BaseSize should be scaled before being used as the size of the particle.
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* The value is retrieved using the RelativeTime of the particle during its update.
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* NOTE: this module overrides any size adjustments made prior to this module in that frame.
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*/
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var() rawdistributionvector SizeScale;
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/** Ignored */
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var() bool EnableX;
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/** Ignored */
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var() bool EnableY;
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/** Ignored */
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var() bool EnableZ;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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defaultproperties
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{
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bSpawnModule=false
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bUpdateModule=true
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EnableX=true
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EnableY=true
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EnableZ=true
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Begin Object Class=DistributionVectorConstant Name=DistributionSizeScale
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End Object
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SizeScale=(Distribution=DistributionSizeScale)
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}
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