46 lines
1.4 KiB
Ucode
46 lines
1.4 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class ParticleModuleRotationRate extends ParticleModuleRotationRateBase
|
||
|
native(Particle)
|
||
|
editinlinenew
|
||
|
hidecategories(Object);
|
||
|
|
||
|
/**
|
||
|
* Initial rotation rate, in rotations per second.
|
||
|
* The value is retrieved using the EmitterTime.
|
||
|
*/
|
||
|
var(Rotation) rawdistributionfloat StartRotationRate;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
|
||
|
/**
|
||
|
* Extended version of spawn, allows for using a random stream for distribution value retrieval
|
||
|
*
|
||
|
* @param Owner The particle emitter instance that is spawning
|
||
|
* @param Offset The offset to the modules payload data
|
||
|
* @param SpawnTime The time of the spawn
|
||
|
* @param InRandomStream The random stream to use for retrieving random values
|
||
|
*/
|
||
|
void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
|
||
|
|
||
|
/**
|
||
|
* Called when the module is created, this function allows for setting values that make
|
||
|
* sense for the type of emitter they are being used in.
|
||
|
*
|
||
|
* @param Owner The UParticleEmitter that the module is being added to.
|
||
|
*/
|
||
|
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
bSpawnModule=true
|
||
|
|
||
|
Begin Object Class=DistributionFloatConstant Name=DistributionStartRotationRate
|
||
|
End Object
|
||
|
StartRotationRate=(Distribution=DistributionStartRotationRate)
|
||
|
}
|
||
|
|