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KF2-Dev-Scripts/Engine/Classes/ParticleModuleMeshRotation.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleMeshRotation extends ParticleModuleRotationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees).
* The value is retrieved using the EmitterTime.
*/
var(Rotation) rawdistributionvector StartRotation;
/** If TRUE, apply the parents rotation as well. */
var(Rotation) bool bInheritParent;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Extended version of spawn, allows for using a random stream for distribution value retrieval
*
* @param Owner The particle emitter instance that is spawning
* @param Offset The offset to the modules payload data
* @param SpawnTime The time of the spawn
* @param InRandomStream The random stream to use for retrieving random values
*/
void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
/**
* Return TRUE if this module impacts rotation of Mesh emitters
* @return UBOOL TRUE if the module impacts mesh emitter rotation
*/
virtual UBOOL TouchesMeshRotation() const { return TRUE; }
}
defaultproperties
{
bSpawnModule=true
Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation
Min=(X=0.0,Y=0.0,Z=0.0)
Max=(X=1.0,Y=1.0,Z=1.0)
End Object
StartRotation=(Distribution=DistributionStartRotation)
bInheritParent=false
}