50 lines
1.5 KiB
Ucode
50 lines
1.5 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleMeshRotation extends ParticleModuleRotationBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees).
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* The value is retrieved using the EmitterTime.
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*/
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var(Rotation) rawdistributionvector StartRotation;
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/** If TRUE, apply the parents rotation as well. */
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var(Rotation) bool bInheritParent;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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/**
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* Extended version of spawn, allows for using a random stream for distribution value retrieval
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*
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* @param Owner The particle emitter instance that is spawning
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* @param Offset The offset to the modules payload data
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* @param SpawnTime The time of the spawn
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* @param InRandomStream The random stream to use for retrieving random values
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*/
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void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
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/**
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* Return TRUE if this module impacts rotation of Mesh emitters
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* @return UBOOL TRUE if the module impacts mesh emitter rotation
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*/
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virtual UBOOL TouchesMeshRotation() const { return TRUE; }
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}
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defaultproperties
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{
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bSpawnModule=true
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Begin Object Class=DistributionVectorUniform Name=DistributionStartRotation
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Min=(X=0.0,Y=0.0,Z=0.0)
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Max=(X=1.0,Y=1.0,Z=1.0)
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End Object
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StartRotation=(Distribution=DistributionStartRotation)
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bInheritParent=false
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}
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