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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionTransformPosition.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionTransformPosition extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/** input expression for this transform */
var ExpressionInput Input;
/** source format of the position that will be transformed */
var() const enum EMaterialPositionTransformSource
{
TRANSFORMPOSSOURCE_Local<DisplayName=Local>,
TRANSFORMPOSSOURCE_PostProjection<DisplayName=Post Projection>
}TransformSourceType<DisplayName=Source>;
/** type of transform to apply to the input expression */
var() const enum EMaterialPositionTransform
{
// transform from post projection to world space
TRANSFORMPOS_World<DisplayName=World>
} TransformType<DisplayName=Destination>;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
MenuCategories(0)="VectorOps"
TransformSourceType=TRANSFORMPOSSOURCE_PostProjection
}