134 lines
3.4 KiB
Ucode
134 lines
3.4 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* Used to affect level streaming in the game and level visibility in the editor.
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*/
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class LevelStreamingVolume extends Volume
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native
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hidecategories(Advanced,Attachment,Collision,Volume)
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placeable;
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struct CheckpointRecord
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{
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var bool bDisabled;
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};
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/** Levels affected by this level streaming volume. */
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var() noimport const editconst array<LevelStreaming> StreamingLevels;
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/** If TRUE, this streaming volume should only be used for editor streaming level previs. */
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var() bool bEditorPreVisOnly;
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/**
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* If TRUE, this streaming volume is ignored by the streaming volume code. Used to either
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* disable a level streaming volume without disassociating it from the level, or to toggle
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* the control of a level's streaming between Kismet and volume streaming.
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*/
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var() bool bDisabled;
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/** Enum for different usage cases of level streaming volumes. */
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enum EStreamingVolumeUsage
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{
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SVB_Loading,
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SVB_LoadingAndVisibility,
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SVB_VisibilityBlockingOnLoad,
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SVB_BlockingOnLoad,
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SVB_LoadingNotVisible
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};
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/** Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load) */
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var() EStreamingVolumeUsage StreamingUsage;
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/** If TRUE, level will stream when closer than TestVolumeDistance to the volume. */
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var() bool bTestDistanceToVolume;
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/** If bTestDistanceToVolume is TRUE, level will stream in if closer than this to volume. */
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var() float TestVolumeDistance;
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var deprecated EStreamingVolumeUsage Usage;
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/**
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* Kismet support for toggling bDisabled.
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*/
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simulated function OnToggle(SeqAct_Toggle action)
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{
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if (action.InputLinks[0].bHasImpulse)
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{
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// "Turn On" -- mapped to enabling of volume streaming for this volume.
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bDisabled = FALSE;
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}
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else if (action.InputLinks[1].bHasImpulse)
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{
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// "Turn Off" -- mapped to disabling of volume streaming for this volume.
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bDisabled = TRUE;
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}
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else if (action.InputLinks[2].bHasImpulse)
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{
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// "Toggle"
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bDisabled = !bDisabled;
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}
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}
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function CreateCheckpointRecord(out CheckpointRecord Record)
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{
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Record.bDisabled = bDisabled;
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}
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function ApplyCheckpointRecord(const out CheckpointRecord Record)
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{
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bDisabled = Record.bDisabled;
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}
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cpptext
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{
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// UObject interace.
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/**
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* Serialize function.
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*
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* @param Ar Archive to serialize with.
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*/
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void Serialize( FArchive& Ar );
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/**
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* Performs operations after the object is loaded.
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* Used for fixing up deprecated fields.
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*/
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virtual void PostLoad();
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// AActor interface.
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/**
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* Function that gets called from within Map_Check to allow this actor to check itself
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* for any potential errors and register them with map check dialog.
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*/
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#if WITH_EDITOR
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virtual void CheckForErrors();
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#endif
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}
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defaultproperties
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{
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Begin Object Name=BrushComponent0
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CollideActors=False
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BlockActors=False
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BlockZeroExtent=False
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BlockNonZeroExtent=False
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BlockRigidBody=False
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End Object
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bColored=true
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// Orange Brush
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BrushColor=(R=255,G=165,B=0,A=255)
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bCollideActors=False
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bBlockActors=False
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bProjTarget=False
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SupportedEvents.Empty
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SupportedEvents(0)=class'SeqEvent_Touch'
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// streaming volumes are server side - resultant levels to load or not is what is sent to the client
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bForceAllowKismetModification=true
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StreamingUsage=SVB_LoadingAndVisibility
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}
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