227 lines
7.0 KiB
Ucode
227 lines
7.0 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
class LandscapeProxy extends Info
|
||
|
native(Terrain)
|
||
|
hidecategories(Display, Attachment, Physics, Debug, Lighting, LOD);
|
||
|
|
||
|
/** Guid for LandscapeEditorInfo **/
|
||
|
var const Guid LandscapeGuid;
|
||
|
|
||
|
/** Max LOD level to use when rendering */
|
||
|
var(LOD) int MaxLODLevel;
|
||
|
|
||
|
/** Default physical material, used when no per-layer values physical materials */
|
||
|
var(Landscape) PhysicalMaterial DefaultPhysMaterial;
|
||
|
|
||
|
/**
|
||
|
* Allows artists to adjust the distance where textures using UV 0 are streamed in/out.
|
||
|
* 1.0 is the default, whereas a higher value increases the streamed-in resolution.
|
||
|
*/
|
||
|
var(Landscape) const float StreamingDistanceMultiplier;
|
||
|
|
||
|
/** Combined material used to render the landscape */
|
||
|
var(Landscape) MaterialInterface LandscapeMaterial;
|
||
|
var(LOD) float LODDistanceFactor;
|
||
|
|
||
|
/** The array of LandscapeComponent that are used by the landscape */
|
||
|
var const array<LandscapeComponent> LandscapeComponents;
|
||
|
|
||
|
/** Array of LandscapeHeightfieldCollisionComponent */
|
||
|
var const array<LandscapeHeightfieldCollisionComponent> CollisionComponents;
|
||
|
|
||
|
/** Structure storing channel usage for weightmap textures */
|
||
|
struct native LandscapeWeightmapUsage
|
||
|
{
|
||
|
var LandscapeComponent ChannelUsage[4];
|
||
|
|
||
|
structcpptext
|
||
|
{
|
||
|
// tor
|
||
|
FLandscapeWeightmapUsage()
|
||
|
{
|
||
|
ChannelUsage[0] = NULL;
|
||
|
ChannelUsage[1] = NULL;
|
||
|
ChannelUsage[2] = NULL;
|
||
|
ChannelUsage[3] = NULL;
|
||
|
}
|
||
|
|
||
|
// Serializer
|
||
|
friend FArchive& operator<<( FArchive& Ar, FLandscapeWeightmapUsage& U );
|
||
|
|
||
|
INT FreeChannelCount() const
|
||
|
{
|
||
|
return ((ChannelUsage[0] == NULL) ? 1 : 0) +
|
||
|
((ChannelUsage[1] == NULL) ? 1 : 0) +
|
||
|
((ChannelUsage[2] == NULL) ? 1 : 0) +
|
||
|
((ChannelUsage[3] == NULL) ? 1 : 0);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/** Map of material instance constants used to for the components. Key is generated with ULandscapeComponent::GetLayerAllocationKey() */
|
||
|
var const native map{FString ,class UMaterialInstanceConstant*} MaterialInstanceConstantMap;
|
||
|
|
||
|
/** Map of weightmap usage */
|
||
|
var const native map{UTexture2D*,struct FLandscapeWeightmapUsage} WeightmapUsageMap;
|
||
|
|
||
|
/**
|
||
|
* The resolution to cache lighting at, in texels/patch.
|
||
|
* A separate shadow-map is used for each terrain component, which is up to
|
||
|
* (MaxComponentSize * StaticLightingResolution + 1) pixels on a side.
|
||
|
* Must be a power of two, 1 <= StaticLightingResolution <= MaxTesselationLevel.
|
||
|
*/
|
||
|
var(Lighting) float StaticLightingResolution;
|
||
|
|
||
|
`if(`__TW_PERSISTENT_SPLATTER_SYSTEM_)
|
||
|
/** The resolution to use for splattermaps in texels/patch */
|
||
|
var(PersistentSplats) float SplatterMapResolution;
|
||
|
`endif
|
||
|
|
||
|
`if(`__TW_LIGHTING_MODIFICATIONS_)
|
||
|
/**
|
||
|
* Lighting channels controlling light/ primitive interaction. Only allows interaction if at least one channel is shared
|
||
|
*
|
||
|
*/
|
||
|
var(Lighting) const LightingChannelContainer LightingChannels;
|
||
|
`endif
|
||
|
|
||
|
var(LandscapeProxy) transient Landscape LandscapeActor;
|
||
|
var const bool bIsProxy;
|
||
|
var editoronly transient bool bIsSetup;
|
||
|
var editoronly transient bool bResetup;
|
||
|
var editoronly transient bool bIsMovingToLevel; // Check for the Move to Current Level case
|
||
|
|
||
|
/** The Lightmass settings for this object. */
|
||
|
var(Lightmass) LightmassPrimitiveSettings LightmassSettings <ScriptOrder=true>;
|
||
|
|
||
|
/** The landscape LOD level to use when generating collision data */
|
||
|
var(LOD) int CollisionMipLevel;
|
||
|
|
||
|
/** The first landscape LOD level to use on mobile platforms */
|
||
|
var(LOD) int MobileLodBias;
|
||
|
|
||
|
struct native LandscapeLayerStruct
|
||
|
{
|
||
|
var LandscapeLayerInfoObject LayerInfoObj;
|
||
|
|
||
|
var editoronly MaterialInstanceConstant ThumbnailMIC;
|
||
|
var editoronly LandscapeProxy Owner;
|
||
|
var editoronly transient int DebugColorChannel;
|
||
|
var editoronly transient bool bSelected;
|
||
|
var editoronly string SourceFilePath;
|
||
|
|
||
|
structcpptext
|
||
|
{
|
||
|
FLandscapeLayerStruct(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy, const TCHAR* InFilePath)
|
||
|
#if WITH_EDITORONLY_DATA
|
||
|
: SourceFilePath(E_ForceInit)
|
||
|
#endif
|
||
|
{
|
||
|
LayerInfoObj = InLayerInfo;
|
||
|
#if WITH_EDITORONLY_DATA
|
||
|
ThumbnailMIC = NULL;
|
||
|
DebugColorChannel = 0;
|
||
|
bSelected = FALSE;
|
||
|
Owner = InProxy;
|
||
|
SourceFilePath = InFilePath;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
var array<LandscapeLayerStruct> LayerInfoObjs;
|
||
|
|
||
|
/** Data set at creation time */
|
||
|
var const int ComponentSizeQuads; // Total number of quads in each component
|
||
|
var const int SubsectionSizeQuads; // Number of quads for a subsection of a component. SubsectionSizeQuads+1 must be a power of two.
|
||
|
var const int NumSubsections; // Number of subsections in X and Y axis
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
// AActor interface
|
||
|
virtual UBOOL ShouldTrace(UPrimitiveComponent* Primitive,AActor *SourceActor, DWORD TraceFlags);
|
||
|
virtual void UpdateComponentsInternal(UBOOL bCollisionUpdate = FALSE);
|
||
|
virtual void ClearComponents();
|
||
|
virtual void InitRBPhys();
|
||
|
|
||
|
virtual class ALandscape* GetLandscapeActor();
|
||
|
|
||
|
virtual FGuid* GetGuid() { return &LandscapeGuid; }
|
||
|
|
||
|
// Cross level things...
|
||
|
virtual void ClearCrossLevelReferences();
|
||
|
|
||
|
#if WITH_EDITOR
|
||
|
ULandscapeLayerInfoObject* GetLayerInfo(const TCHAR* LayerName, UPackage* Package = NULL, const TCHAR* SourceFilePath = NULL);
|
||
|
ULandscapeInfo* GetLandscapeInfo(UBOOL bSpawnNewActor = TRUE);
|
||
|
|
||
|
virtual void PostScriptDestroyed();
|
||
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
|
||
|
virtual void PreSave();
|
||
|
virtual void InitRBPhysEditor();
|
||
|
|
||
|
virtual void PreEditUndo();
|
||
|
virtual void PostEditUndo();
|
||
|
virtual void PostEditMove(UBOOL bFinished);
|
||
|
virtual void PostEditImport();
|
||
|
|
||
|
virtual UMaterialInterface* GetLandscapeMaterial() const;
|
||
|
|
||
|
// Called before editor copy, TRUE allow export
|
||
|
virtual UBOOL ShouldExport();
|
||
|
// Called before editor paste, TRUE allow import
|
||
|
virtual UBOOL ShouldImport(FString* ActorPropString, UBOOL IsMovingLevel);
|
||
|
virtual UBOOL GetSelectedComponents(TArray<UObject*>& SelectedObjects);
|
||
|
|
||
|
void RemoveInvalidWeightmaps();
|
||
|
void ChangedPhysMaterial();
|
||
|
|
||
|
virtual void UpdateLandscapeActor(class ALandscape* Landscape, UBOOL bSearchForActor = TRUE);
|
||
|
UBOOL IsValidLandscapeActor(class ALandscape* Landscape);
|
||
|
void GetSharedProperties(class ALandscape* Landscape);
|
||
|
|
||
|
static void RestoreLandscapeAfterSave();
|
||
|
#endif
|
||
|
|
||
|
// UObject interface
|
||
|
virtual void Serialize(FArchive& Ar);
|
||
|
virtual void BeginDestroy();
|
||
|
virtual void PostLoad();
|
||
|
|
||
|
#if !PS3
|
||
|
void ChangeLODDistanceFactor(FLOAT InLODDistanceFactor);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
Begin Object Name=Sprite
|
||
|
Sprite=Texture2D'EditorResources.S_Terrain'
|
||
|
End Object
|
||
|
|
||
|
DrawScale3D=(X=128.0,Y=128.0,Z=256.0)
|
||
|
StaticLightingResolution=1.0
|
||
|
StreamingDistanceMultiplier=1.0
|
||
|
bEdShouldSnap=True
|
||
|
bCollideActors=True
|
||
|
bBlockActors=True
|
||
|
bWorldGeometry=True
|
||
|
bStatic=True
|
||
|
bNoDelete=True
|
||
|
bHidden=False
|
||
|
bMovable=False
|
||
|
bIsProxy=True
|
||
|
bLockLocation=True
|
||
|
MaxLODLevel=-1
|
||
|
bIsSetup=False
|
||
|
bResetup=False
|
||
|
bIsMovingToLevel=False
|
||
|
LODDistanceFactor=1.f
|
||
|
CollisionMipLevel=0
|
||
|
|
||
|
`if(`__TW_LIGHTING_MODIFICATIONS_)
|
||
|
LightingChannels=(Outdoor=TRUE,bInitialized=TRUE)
|
||
|
`endif
|
||
|
}
|
||
|
|