1
0
KF2-Dev-Scripts/Engine/Classes/ForcedReachSpec.uc

28 lines
639 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// ForcedReachSpec.
//
// A ForcedReachspec is forced by the level designer
//
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class ForcedReachSpec extends ReachSpec
native;
cpptext
{
virtual FPlane PathColor()
{
// yellow for forced paths
return FPlane(1.f, 1.f, 0.f, 0.f);
}
virtual UBOOL IsForced() { return true; }
virtual UBOOL PrepareForMove( AController * C );
virtual INT CostFor(APawn* P);
}
defaultproperties
{
}