42 lines
1.1 KiB
Ucode
42 lines
1.1 KiB
Ucode
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/**
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* This is the base class for crowd agents. Allows us to interact with it in the Engine module.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class CrowdAgentBase extends Actor
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abstract
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native(AI)
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implements( Interface_NavigationHandle )
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dependson( CoverLink )
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ClassGroup(Crowd);
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cpptext
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{
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virtual UBOOL CanCoverSlip(ACoverLink* Link, INT SlotIdx) { return FALSE; }
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/**
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* returns the offset from the edge move point this entity should move toward (e.g. how high off the ground we should move to)
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* @param Edge - the edge we're moving to
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* @return - the offset to use
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*/
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virtual FVector GetEdgeZAdjust(FNavMeshEdgeBase* Edge)
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{
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return FVector(0.f,0.f,1.f);
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}
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virtual void SetupPathfindingParams( FNavMeshPathParams& out_ParamCache );
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virtual void InitForPathfinding() {}
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virtual INT ExtraEdgeCostToAddWhenActive(FNavMeshEdgeBase* Edge) { return 0; }
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}
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// Interface_navigationhandle stub - called when path edge is deleted that this controller is using
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event NotifyPathChanged();
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defaultproperties
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{
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}
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