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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendByHoverJump.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendByHoverJump extends UDKAnimBlendByFall
Native(Animation);
var const transient Pawn OwnerP;
var const transient UDKVehicle OwnerHV;
cpptext
{
virtual void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent );
virtual void TickAnim(FLOAT DeltaSeconds);
}
defaultproperties
{
bIgnoreDoubleJumps=true
}