34 lines
891 B
Ucode
34 lines
891 B
Ucode
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//! @file SubstanceAirGraphActor.uc
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//! @copyright Allegorithmic. All rights reserved.
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//!
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//! @brief Utility class designed to allow you to connect a FGraphInstance to a Matinee action.
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class SubstanceAirGraphActor extends Actor
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native(Actor)
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placeable
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hidecategories(Movement)
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hidecategories(Advanced)
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hidecategories(Collision)
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hidecategories(Display)
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hidecategories(Actor)
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hidecategories(Attachment);
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/** Pointer to SubstanceAirGraphInstance that we want to control parameters of using Matinee. */
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var() SubstanceAirGraphInstance GraphInst;
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defaultproperties
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{
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TickGroup=TG_DuringAsyncWork
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Begin Object Class=SpriteComponent Name=Sprite
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Sprite=Texture2D'EditorResources.S_Actor'
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HiddenGame=true
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AlwaysLoadOnClient=False
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AlwaysLoadOnServer=False
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SpriteCategoryName="Materials"
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End Object
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Components.Add(Sprite)
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bNoDelete=true
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}
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