27 lines
566 B
Ucode
27 lines
566 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SkeletalMeshActorMATWalkable extends SkeletalMeshActorMAT;
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defaultproperties
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{
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Physics=PHYS_Walking
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Begin Object Class=CylinderComponent Name=CollisionCylinder
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CollisionRadius=+0034.000000
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CollisionHeight=+0078.000000
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BlockNonZeroExtent=true
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BlockZeroExtent=true
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BlockActors=true
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CollideActors=true
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End Object
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CollisionComponent=CollisionCylinder
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Components.Add(CollisionCylinder)
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bCollideWorld=TRUE
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bCollideActors=TRUE
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bBlockActors=TRUE
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}
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