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KF2-Dev-Scripts/UDKBase/classes/UDKScriptedNavigationPoint.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/** Navigation points with pathing interface exposed to script */
class UDKScriptedNavigationPoint extends NavigationPoint
native
abstract;
/** If true, calls script event SpecifyEndAnchor() */
var bool bScriptSpecifyEndAnchor;
/** If true, calls script event NotifyAnchorFindingResult() */
var bool bScriptNotifyAnchorFindingResult;
/** Whether path anchor must be reachable by route finder to even try to path toward it */
var bool bAnchorMustBeReachable;
cpptext
{
virtual class ANavigationPoint* SpecifyEndAnchor(APawn* RouteFinder);
virtual void NotifyAnchorFindingResult(ANavigationPoint* EndAnchor, APawn* RouteFinder);
virtual UBOOL AnchorNeedNotBeReachable();
}
/**
* Returns the end anchor to use for path finding when this actor is the goal.
* Called from C++ if bScriptSpecifyEndAnchor is true.
*/
event NavigationPoint SpecifyEndAnchor(Pawn RouteFinder);
/**
* Notify actor of anchor finding result.
* Called from C++ if bScriptNotifyAnchorFindingResult is true.
* @PARAM EndAnchor is the anchor found
* @PARAM RouteFinder is the pawn which requested the anchor finding
*/
event NotifyAnchorFindingResult(NavigationPoint EndAnchor, Pawn RouteFinder);
defaultproperties
{
bAnchorMustBeReachable=true
}