64 lines
4.1 KiB
Ucode
64 lines
4.1 KiB
Ucode
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//=============================================================================
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// KFHeadShotEffectList
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFHeadShotEffectList extends Object
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abstract
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native;
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struct native HeadshotEffect
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{
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var int Id;
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var string ItemName;
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var edithide transient ParticleSystem EffectPS;
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var string EffectPSName;
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var string IconPath;
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var AkEvent HeadshotSoundEffect;
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StructDefaultProperties
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{
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IconPath=""
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Id=INDEX_NONE
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}
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};
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var private const array<HeadshotEffect> HeadShotEffects;
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/** Cached Emote ID */
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var private const int EquippedHeadshotId;
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/** Debugging */
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var private const bool bDebugEffects;
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/** Helper functions for UI and special move */
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static native final function HeadshotEffect GetUnlockedHeadshotEffect( int ItemId );
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static native final function byte GetHeadShotEffectIndex( int ItemId );
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static native final function HeadshotEffect GetHeadShotEffectFromIndex( byte HeadShotIndex );
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static native final function bool IsHeadShotEffectEquipped( int ItemId );
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static native final function int GetEquippedHeadShotEffectId();
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/** Save equipped emote using profile */
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static native final function SaveEquippedHeadShotEffect( int ItemId );
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/** Refreshes the equipped emote from profile data */
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static native final function RefreshCachedHeadShotEffectId();
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defaultproperties
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{
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HeadShotEffects.Add((Id=INDEX_NONE, ItemName = "Dummy")
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HeadShotEffects.Add((Id=6260, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Dosh_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Dosh_Headshot')
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HeadShotEffects.Add((Id=6261, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Confetti_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Confetti_Headshot')
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HeadShotEffects.Add((Id=6262, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Ghost_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Ghost_Headshot')
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HeadShotEffects.Add((Id=6263, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Hearts_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Hearts_Headshot')
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HeadShotEffects.Add((Id=6264, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.FX_Headshot_Alt_Comic_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Pixel_Headshot')
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HeadShotEffects.Add((Id=7042, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Flower_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Flower_Headshot')
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HeadShotEffects.Add((Id=7043, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Splatter_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Splatter_A_Headshot')
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HeadShotEffects.Add((Id=7044, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Gameover_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Gameover_Headshot')
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HeadShotEffects.Add((Id=7045, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Glitch_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Glitch_Headshot')
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HeadShotEffects.Add((Id=7046, ItemName="LetsGetCrazy", EffectPSName="FX_Headshot_Alt_EMIT.HeadShot_Pack_2.FX_Headshot_Alt2_Headscan_01", IconPath="EMOTE_TEX.Emote_LetsGoCrazy_512", HeadshotSoundEffect=AkEvent'WW_Headshot_Packs.Play_WEP_Headscan_Headshot')
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EquippedHeadshotId=-1
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}
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