2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFGFxWidget_MenuBar
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 1/10/2014
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//=============================================================================
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class KFGFxWidget_MenuBar extends KFGFxObject_Menu;
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2020-12-13 15:09:05 +00:00
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`include(KFProfileSettings.uci)
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2020-12-13 15:01:13 +00:00
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var localized array<string> MenuStrings;
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var localized string ExitString;
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var localized string CancelString;
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var localized string ServerBrowserString;
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var localized string MatchmakingString;
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var localized string CreateGameString;
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var localized string SoloString;
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var localized string OverviewString;
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var localized array<string> TitleStrings;
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var localized array<string> DescriptionStrings;
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var string LastHomeString;
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//@HSL_BEGIN - JRO - 4/28/2016 - Disable certain features for PlayGo
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var GFxObject InventoryButton, StoreButton, VaultButton, GearButton;
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var int SaveCurrentMenuIndex;
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var bool bCachedGameFullyInstalled;
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//@HSL_END
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var bool bAllowBumper;
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/** Used for mid-match gear changes */
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var bool bGearButtonEnabled;
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function InitializeCurrentMenu(byte CurrentMenuIndex)
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{
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UpdateMenu(CurrentMenuIndex);
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}
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function CalloutButtonBumperPress(int Delta)
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{
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if(bAllowBumper)
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{
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SetInt("calloutButtonBumperPress", Delta);
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bAllowBumper= false;
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`TimerHelper.SetTimer(0.1, false, 'UnblockBumper', self);
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}
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}
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function UnblockBumper()
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{
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bAllowBumper = true;
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}
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function UpdateMenu(byte CurrentMenuIndex)
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{
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local GFxObject DataProvider;
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local GFxObject TempObj;
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local byte i;
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DataProvider = CreateArray();
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GetObject("menuButtonBar").GetObject("dataProvider");
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for (i = 0; i < MenuStrings.length; i++)
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{
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if ( i == MenuStrings.length -1 && class'WorldInfo'.static.IsMenuLevel() && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Orbis) )
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{
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// Console doesn't show exit game in the main menu.
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break;
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}
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TempObj = CreateObject( "Object" );
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HandleButtonSpecialCase(i, TempObj);
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DataProvider.SetElementObject(i, TempObj);
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}
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//@HSL_BEGIN - JRO - 4/28/2016 - Update the buttons if the game is finished installing while sitting in the main menus
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SaveCurrentMenuIndex = CurrentMenuIndex;
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if(InventoryButton != None && StoreButton != None && !class'WorldInfo'.static.IsE3Build() && class'WorldInfo'.static.IsConsoleBuild())
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{
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CheckGameFullyInstalled();
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}
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//@HSL_END
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DataProvider.SetInt("selectedIndex", CurrentMenuIndex);
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SetObject("dataObject", DataProvider);
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}
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function HandleButtonSpecialCase(byte ButtonIndex, out GFxObject GfxButton)
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{
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2020-12-13 15:09:05 +00:00
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local KFProfileSettings ProfileSettings;
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local bool bHasTabbedToStore;
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2020-12-13 15:01:13 +00:00
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GfxButton.SetInt( "index", ButtonIndex );
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// For XB1, we change the EXIT button to logout while in the menus
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if (ButtonIndex == UI_Exit_Menu && class'WorldInfo'.static.IsMenuLevel() && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango))
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{
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GfxButton.SetString( "label", ConsoleLocalize("LogoutTitle") );
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}
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else
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{
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GfxButton.SetString( "label", MenuStrings[ButtonIndex] );
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}
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switch (ButtonIndex)
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{
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case UI_Dosh_Vault:
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GfxButton.SetBool( "enabled", CanUseDoshVault() );
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VaultButton = GfxButton;
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return;
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case UI_GEAR:
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// Disable the gear button if we're a spectator (must be done through data provider since buttons don't exist yet)
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bGearButtonEnabled = CanUseGearButton( GetPC(), Manager );
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GfxButton.SetBool( "enabled", bGearButtonEnabled );
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GearButton = GfxButton;
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return;
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case UI_Start:
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GfxButton.SetString( "label", GetHomeButtonName());
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GfxButton.SetBool( "bPulsing", ShouldStartMenuPulse() );
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break;
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//@HSL_BEGIN - JRO - 4/28/2016 - Disable these buttons for certain scenarios. Including PlayGo
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case UI_Inventory:
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GfxButton.SetBool( "enabled", CanUseInventory() ); // Disabled for E3 build
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InventoryButton = GfxButton;
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return;
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case UI_Store:
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// XB1 needs Xbox Store terminology
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if( class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango) )
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{
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GfxButton.SetString( "label", ConsoleLocalize("StoreStringXB1", "KFGFxMenu_Store") );
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}
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GfxButton.SetBool("enabled", CanUseStore() ); // Disabled for E3 build
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2020-12-13 15:09:05 +00:00
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ProfileSettings = Manager.CachedProfile;
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bHasTabbedToStore = ProfileSettings != none ? ProfileSettings.GetProfileInt(KFID_HasTabbedToStore) != 0 : false;
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if( CanUseStore() && Class'KFGameEngine'.static.IsSalesEventActive() && Class'KFGameEngine'.static.IsSalesEventChecked() && ProfileSettings != none && !bHasTabbedToStore)
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{
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GfxButton.SetBool( "bPulsing", true );
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}
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2020-12-13 15:01:13 +00:00
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StoreButton = GfxButton;
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return;
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//@HSL_END
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}
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GfxButton.SetBool( "enabled", true );
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}
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function UpdateInventoryButtonState()
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{
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if(InventoryButton != none)
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{
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InventoryButton.SetBool( "enabled", CanUseInventory() );
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}
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}
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function UpdateGearButtonState()
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{
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local bool bCanChangeGear;
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bCanChangeGear = CanUseGearButton( GetPC(), Manager );
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if( bCanChangeGear != bGearButtonEnabled )
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{
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SetGearMenuEnabled( bCanChangeGear );
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bGearButtonEnabled = bCanChangeGear;
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}
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}
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function SetGearMenuEnabled( bool bEnabled )
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{
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ActionScriptVoid( "setGearButtonEnabled" );
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}
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//@HSL_BEGIN - JRO - 4/28/2016 - Disable certain features for PlayGo
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function CheckGameFullyInstalled()
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{
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if(!bCachedGameFullyInstalled)
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{
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if( class'GameEngine'.static.IsGameFullyInstalled() )
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{
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bCachedGameFullyInstalled = true;
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InventoryButton.SetBool("enabled", CanUseInventory());
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StoreButton.SetBool("enabled", CanUseStore());
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VaultButton.SetBool("enabled", CanUseDoshVault());
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GearButton.SetBool("enabled", CanUseGearButton(GetPC(), Manager));
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UpdateMenu(SaveCurrentMenuIndex);
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}
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else
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{
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InventoryButton.SetBool("enabled", false);
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StoreButton.SetBool("enabled", false);
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VaultButton.SetBool("enabled", false);
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GearButton.SetBool("enabled", false);
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`TimerHelper.SetTimer(1.0f, false, nameof(CheckGameFullyInstalled), self);
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}
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}
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}
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//@HSL_END
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// Opens the "Are you sure you want to quit" Confirmation
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function OpenQuitPopUp()
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{
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local string TitleString, DescriptionString;
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TitleString = TitleStrings[Rand(TitleStrings.length)];
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DescriptionString = DescriptionStrings[Rand(DescriptionStrings.length)];
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if(Manager != none)
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{
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Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, TitleString, DescriptionString, ExitString, Class'KFCommon_LocalizedStrings'.default.CancelString, OnQuitConfirm );
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}
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}
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//called from delegate for popups
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function OnQuitConfirm()
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{
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consolecommand("quit");
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}
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function OpenLogoutPopup()
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{
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if (Manager != none)
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{
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Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, ConsoleLocalize("LogoutDialogTitle"), ConsoleLocalize("LogoutDialogMessage"), ConsoleLocalize("LogoutTitle"), Class'KFCommon_LocalizedStrings'.default.CancelString, OnLogoutConfirm);
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}
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}
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function OnLogoutConfirm()
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{
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KFGameEngine(class'Engine'.static.GetEngine()).PerformLogout();
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}
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function string GetHomeButtonName()
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{
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local byte StartMenuState;
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if(Manager != none && Manager.StartMenu != none)
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{
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if(Manager.CurrentMenuIndex == UI_ServerBrowserMenu)
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{
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LastHomeString = ServerBrowserString;
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return LastHomeString;
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}
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StartMenuState = Manager.StartMenu.GetStartMenuState();
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if( Manager.CurrentMenuIndex == UI_Start )
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{
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switch (StartMenuState)
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{
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case EMatchmaking:
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LastHomeString = MatchmakingString;
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break;
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case ECreateGame:
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LastHomeString = CreateGameString;
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break;
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case EServerBrowser:
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LastHomeString = ServerBrowserString;
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break;
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case ESoloGame:
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LastHomeString = SoloString;
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break;
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case EOverview:
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case EServerBrowserOverview:
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LastHomeString = OverviewString;
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break;
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Default:
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LastHomeString = MenuStrings[0];
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}
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}
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}
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return LastHomeString;
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}
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function bool ShouldStartMenuPulse()
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{
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if(Manager != none &&
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class'WorldInfo'.static.IsMenuLevel() &&
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OnlineLobby != none )
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{
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return Manager.CurrentMenuIndex != UI_Start && OnlineLobby.IsInLobby();
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}
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return false;
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}
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static function bool CanUseGearButton( PlayerController PC, KFGfxMoviePlayer_Manager GfxManager )
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{
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if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled())
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{
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return false;
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}
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if( !GfxManager.bAfterLobby && (!PC.PlayerReplicationInfo.bOnlySpectator)
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|| class'WorldInfo'.static.IsMenuLevel() )
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{
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return true;
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}
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return false;
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}
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//Duplicate function because Gear menu override in VS class
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function bool CanUseInventory()
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{
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if( class'WorldInfo'.static.IsE3Build() )
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{
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return false;
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}
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if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled())
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{
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return false;
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}
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if( GetPC().Pawn != none && !Manager.bAfterLobby ||class'WorldInfo'.static.IsMenuLevel() )
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{
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return true;
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}
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return false;
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}
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function bool CanUseDoshVault()
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{
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if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled())
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{
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return false;
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}
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return class'WorldInfo'.static.IsMenuLevel();
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}
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function bool CanUseStore()
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{
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if( class'WorldInfo'.static.IsE3Build() )
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{
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return false;
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}
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if( class'WorldInfo'.static.IsConsoleBuild() && class'GameEngine'.static.GetOnlineSubsystem().PlayerInterface.GetLoginStatus( GetLP().ControllerId ) != LS_LoggedIn || !class'GameEngine'.static.GetOnlineSubsystem().IsGameOwned())
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{
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return false;
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}
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return true;
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}
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DefaultProperties
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{
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bAllowBumper=true
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}
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